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  Thread: New Feature Request
Post: RE: New Feature Request

Nice point Harti. If we are on the topic of requests, I would personally love a colour selection feature. Not just the four primary colours, but others such as purple/white/brown etc. I think this co...
AJaW96 Outwitters 24 34,713 11-29-2012, 07:21 PM
  Thread: Thorn Gulley
Post: RE: Thorn Gulley

While it is true you can rush with the heavy, it is a big risk. You might take out their soldier, but if the opponent successfully counterattacks then your are left with nothing defending your base. B...
AJaW96 Outwitters 15 21,416 11-29-2012, 07:16 PM
  Thread: Outwitters Sports Network Revived!
Post: RE: Outwitters Sports Network Discontinued

I would like to add that for me the reason I never commented or discussed this replay tool is that there was nothing wrong with it. I had nothing to say because it was just right. What I should have s...
AJaW96 Outwitters 360 624,029 11-25-2012, 08:00 PM
  Thread: +1 Wits: Why is it a mistake?
Post: RE: +1 Wits: Why is it a mistake?

The above is a lot to take in, but the key point of game balance before game redesign is a good one. While there was a lot of talk about bombshells and turtles, there were a lot of good points about O...
AJaW96 Outwitters 22 38,444 11-23-2012, 11:20 AM
  Thread: The New Rules (and why I'm not a Fan)
Post: RE: The New Rules (and why I'm not a Fan)

I like the changes, however it does feel like a completely different game. Where before it felt calculated with careful positioning, the game now revolves around sweeping attacking manuevers. My only ...
AJaW96 Outwitters 29 42,230 11-23-2012, 11:10 AM
  Thread: Update-bombshells becoming OP
Post: RE: Update-bombshells becoming OP

I think Bombshell is more disadvantaged with the new rule. Now it is easier to launch an offensive on the opponent to take down the bombshell, sometimes you just need enough wits to get it done. Movin...
AJaW96 Outwitters 16 25,596 11-20-2012, 07:07 PM
  Thread: 8 is too much!!!
Post: RE: 8 is too much!!!

I think 8 is a good number, if P1 is overly aggressive in their first turn they can be severely punished thanks to the new +1 Wit/Kill rule. I play Feedback, even though I could spawn a Scrambler in m...
AJaW96 Outwitters 50 73,737 11-20-2012, 07:04 PM
  Thread: Fighting the Bombshell matchup
Post: RE: Fighting the Bombshell matchup

I made a big mistake with the runners, I was supposed to put the two health runner on his spawn space to tie it up for longer. It all went downhill from there. But I really enjoyed the match, will try...
AJaW96 Outwitters 29 48,719 11-14-2012, 11:52 AM
  Thread: Fighting the Bombshell matchup
Post: RE: Fighting the Bombshell matchup

Hi all, I finally finished that match, see link below. outwitters://viewgame?id=ag5vdXR3aXR0ZXJ...20YwcbrAQw Please note however that this game does not have Bombshells. Also note that I lose this m...
AJaW96 Outwitters 29 48,719 11-11-2012, 07:24 PM
  Thread: Fighting the Bombshell matchup
Post: RE: Fighting the Bombshell matchup

(11-08-2012 03:52 PM)Emuchu Wrote:   (11-08-2012 09:10 AM)AJaW96 Wrote:  As a Feedback player, I find the best way to counter a Bombshell strategy is to consistently pressure the opponent w...
AJaW96 Outwitters 29 48,719 11-08-2012, 10:04 PM
  Thread: Enough bombshells !! I quit
Post: RE: Enough bombshells !! I quit

This might not be the best place to post it, but I am a big fan of cutting Bombshells speed to 2. Part of the problem is that 4 range (1 damage splash) coupled with 3 move allows the Bombshell to thre...
AJaW96 Outwitters 21 32,878 11-08-2012, 09:20 AM
  Thread: Fighting the Bombshell matchup
Post: RE: Fighting the Bombshell matchup

As a Feedback player, I find the best way to counter a Bombshell strategy is to consistently pressure the opponent with a scrambler. My favourite tactic is to assault the opponents wit space and take ...
AJaW96 Outwitters 29 48,719 11-08-2012, 09:10 AM
  Thread: Is There Room for a New Common Unit?
Post: RE: Is There Room for a New Common Unit?

(10-27-2012 04:09 AM)joelduque Wrote:   (10-27-2012 04:03 AM)Promicide Wrote:  The worker is a sweet idea Make soldier wall then worker unit then defend with bombshells. :) . . . then ho...
AJaW96 Outwitters 12 16,473 10-27-2012, 07:15 PM
  Thread: Is There Room for a New Common Unit?
Post: RE: Is There Room for a New Common Unit?

(10-25-2012 09:00 PM)Emuchu Wrote:   (10-25-2012 07:08 PM)AJaW96 Wrote:  I think the game is balanced as it is. The only new additions we could add all border on being a 7 wit special in th...
AJaW96 Outwitters 12 16,473 10-26-2012, 07:06 PM
  Thread: If Outwitters met Rock / Paper / Scissors
Post: RE: If Outwitters met Rock / Paper / Scissors

Isn't it interesting that what started as "dumb down the core matchups of Outwitters" resulted in a more expansive look at the numerous scenario's involved (medics, distance etc). It just highlights w...
AJaW96 Outwitters 8 10,931 10-26-2012, 07:04 PM
  Thread: APPRECIATION TIME
Post: RE: APPRECIATION TIME

Here is mine, thank you very much for making this game.
AJaW96 Outwitters 15 20,023 10-26-2012, 06:38 PM
  Thread: What is your favorite team death splat?:P
Post: RE: What is your favorite team death splat?:P

The Scallywags turn to sand! I like this theme, if you look at their base it is full of water reserves. So when you defeat a unit, it is because they are completely dry!
AJaW96 Outwitters 2 4,942 10-25-2012, 07:30 PM
  Thread: New Teams/Character Ideas
Post: RE: New Teams/Character Ideas

Sorry Fluffysox, if you have come up with this already I have simply not read your post yet. Though I would go see a doctor, it should not hurt there when someone steals your idea on a forum. ;)
AJaW96 Outwitters 299 485,527 10-25-2012, 07:21 PM
  Thread: If Outwitters met Rock / Paper / Scissors
Post: RE: If Outwitters met Rock / Paper / Scissors

A heavy could never catch a runner, so it would b a tie. A soldier and sniper can OHKO each other, but their range is the same so they would stand off - also a tie. Unless one or the other was silly. ...
AJaW96 Outwitters 8 10,931 10-25-2012, 07:17 PM
  Thread: If Outwitters met Rock / Paper / Scissors
Post: RE: If Outwitters met Rock / Paper / Scissors

The medic was left out because it does not attack. Though you are still 100% right, the medic is part of what makes this game so interesting for not having any randomised effects. Besides, "Medic bea...
AJaW96 Outwitters 8 10,931 10-25-2012, 07:15 PM
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