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  Thread: Erroneous league assignment
Post: RE: Erroneous league assignment

Yes, the system does sort things out eventually. But taking 30+ games to do so is way, way too long. For a real-world comparison: my child plays elementary school chess tournaments. Those tournament...
Glorishears Outwitters 32 51,595 07-27-2012, 06:38 AM
  Thread: Problems at the store
Post: RE: Problems at the store

Yup, all better now. Restore purchases worked today. Thanks, Alex and Adam.
Glorishears Outwitters 22 31,375 07-27-2012, 06:18 AM
  Thread: Erroneous league assignment
Post: RE: Erroneous league assignment

I don't really care whether the underlying rating system is ELO or not. I (mostly) don't care, either, whether I have a label of "Master" or "Super Titan" or "Gifted". I do care that I get interest...
Glorishears Outwitters 32 51,595 07-26-2012, 08:46 AM
  Thread: Erroneous league assignment
Post: RE: Erroneous league assignment

The promotions - or at least the matchmaking adjustments - are definitely too slow. Here's my record: 4-0 in the first round of placement matches, which were then reset and I had to start over. Not a...
Glorishears Outwitters 32 51,595 07-26-2012, 06:10 AM
  Thread: Problems at the store
Post: RE: Problems at the store

Same thing happened to me last night - tried to purchase the Über pack, but can't get it to appear on my device. Restore purchases does nothing, delete & reinstall didn't help. Purchasing again sa...
Glorishears Outwitters 22 31,375 07-26-2012, 06:01 AM
  Thread: Longest match you ever played? Mine, 51 turns.
Post: RE: Longest match you ever played? Mine, 51 turns.

72 turn match on Long Nine, Gifted v Gifted. I'm P2, he runner-rushes. Gets my base to 2hp before I can seal it off properly. I get hold of both top wit spaces. He, unwisely, doesn't try to take it ba...
Glorishears Outwitters 82 134,474 07-25-2012, 03:51 PM
  Thread: To boost or not to boost, that is the question.
Post: RE: To boost or not to boost, that is the question...

It's very situational, which was probably their intent - it's a more strategic game is there's no one right answer to the question. Runners: in a runner v. Runner battle - e.g. the top of Long Nine ...
Glorishears Outwitters 5 8,347 07-24-2012, 11:58 AM
  Thread: Retaining Cohesive Strategy in multi-day asynchronous games
Post: RE: Retaining Cohesive Strategy in multi-day async...

I keep a log going in the notes app for each game I'm playing, including an estimate of how many wits my opponent has. If it get high, then I know they've probably built something I can't see.
Glorishears Outwitters 10 14,782 07-22-2012, 05:04 AM
  Thread: IMPORTANT: possible game exploit
Post: RE: IMPORTANT: possible game exploit

Save up your replay links until you have a pair showing the problem, then email the devs with the bug report. Remember the replays show the number of points gained/lost.
Glorishears Outwitters 7 12,976 07-21-2012, 02:04 AM
  Thread: IMPORTANT: possible game exploit
Post: RE: IMPORTANT: possible game exploit

Remember that a lower-skilled player is considered less likely to beat you and thus loses fewer points for each loss. And in my experience, the lower-skilled players are the ones more likely to abando...
Glorishears Outwitters 7 12,976 07-20-2012, 05:23 PM
  Thread: Holiday problem.
Post: RE: Holiday problem.

Quote:The time for the system to auto-forfeit a game due to inactivity is 4 days now. You will receive a warning after 3 days. Sorry, yes, I knew that. So you can ask your opponents not to move unti...
Glorishears Outwitters 5 9,283 07-18-2012, 05:38 PM
  Thread: Holiday problem.
Post: RE: Holiday problem.

You can try to win before Friday. If your opponents are clearly losing, you can politely ask them to resign -- only if the result should be very clear. You can request that your opponents put off maki...
Glorishears Outwitters 5 9,283 07-18-2012, 01:37 PM
  Thread: Landing next to the base and not attacking it but an enemy unit.
Post: RE: Landing next to the base and not attacking it ...

You're right that killing a runner right next to your opponent's base is often a bad trade -- your runner is worth more than his (his: 1 to spawn, 1 to move once, 2 total; yours: 1 to spawn, say 3 to ...
Glorishears Outwitters 8 13,965 07-18-2012, 12:34 PM
  Thread: SHARE YOUR REPLAYS :D
Post: RE: SHARE YOUR REPLAYS :D

Opponent builds a Mobi too early on Sharktooth: outwitters://viewgame?id=ag5vdXR3aXR0ZXJ...b20YyqFQDA I'm P2 (blue). I make a mistake on turn 6; if I'm going to advance that runner, I should have mo...
Glorishears Outwitters 1,015 2,388,048 07-17-2012, 04:09 PM
  Thread: What should I do?
Post: RE: What should I do?

Quote:What is the limit to how many wits you can use? Is it just how many units you have? Right, you can't use more than 2 wits/unit (move + attack/heal/teleport) per turn, plus spawning costs.
Glorishears Outwitters 11 18,935 07-17-2012, 01:18 PM
  Thread: What should I do?
Post: RE: What should I do?

There's no limit to how many wits you can stock up, but there's a limit to how many you can use. Wits aren't the only limited resource in the game -- board space (there's only so many hexes), position...
Glorishears Outwitters 11 18,935 07-17-2012, 10:14 AM
  Thread: Are you a man (or woman) with a plan or do you just go with the flow?
Post: RE: Are you a Strategic or Reactive player? ... Pr...

Until you face better competition, being reactive is the easy way to win -- stockpile units and a few extra wits, then wait for your opponent to make a poorly thought out attack. Once you're up two s...
Glorishears Outwitters 13 20,755 07-17-2012, 09:52 AM
  Thread: Request - Default Color Choice For League Games
Post: RE: Request - Default Color Choice For League Game...

Not to bring up the competition too much...but Hero Academy does this very nicely by having a set of 5 home (p1) colors and 5 away (p2) colors. You can pick your preferred color of each. I don't l...
Glorishears Outwitters 4 7,146 07-17-2012, 09:42 AM
  Thread: Where are my losses listed? Game statistics
Post: RE: Where are my losses listed? Game statistics

For the top tier players, who are going to wind up playing each other a lot by the nature of the matching system, what you want to know is your record against a particular person. Maybe add that to th...
Glorishears Outwitters 19 29,473 07-15-2012, 07:21 AM
  Thread: Match queueing and FTA
Post: RE: Match queueing and FTA

Letting the searching player go first does get matches started faster; I'd suggest some sort of cool down where your first searching match you get to go first but if you start another one within some ...
Glorishears Outwitters 19 26,798 07-15-2012, 07:10 AM
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