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1st GG Clan Tourney (WINNER: Anonymous Clan) [Concluded]
10-29-2013, 07:26 AM
Post: #331
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
Even if you don't make it, Wolfpack, we Heart you guys, don't feel discouraged!

"Love is patient, love is kind....It does not dishonor others, is not self-seeking, is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres." 1st Corinthians 13:4
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10-29-2013, 07:50 AM
Post: #332
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
(10-29-2013 07:26 AM)Cor13:4 Wrote:  Even if you don't make it, Wolfpack, we Heart you guys, don't feel discouraged!

I agree with this. I am sure we can organize a clan-war in the near future to practice and have fun Wink

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10-29-2013, 07:53 AM
Post: #333
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
Omg so close, that's awesome!

You can ask a...
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10-29-2013, 09:13 AM
Post: #334
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
I am curious. Have you already worked out what the format for the final round will be?

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10-29-2013, 09:33 AM
Post: #335
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
(10-29-2013 09:13 AM)TheGreatErenan Wrote:  I am curious. Have you already worked out what the format for the final round will be?

Everything was all set from the beginning. Except for this:

* The one that starts picking the team members to play is the team which gets the 1st place in the round-robin, which would be P1 for the meeting match also.

* The meeting match will be played if necessary. Unless both leaders agree with playing it anyway.

* Also, the map for the meeting match will be decided by each leader saying what map between Sweet Tooth (A vs A) and Glitch (F vs F) they would like to play. If they don't agree with the same map, they will play one match on Reaper (player chosen by the leader, whatever race), being P1 the team that got the 2nd place. And the winner will have the right to play the map he wanted to play (between Sweet tooth and Glitch)

Don't neglect your fellowship with God, family and study by playing video games. Be organized with your time

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10-29-2013, 09:54 AM
Post: #336
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
Id recommend a different map than sweet tooth and glitch for the finals meeting match. It would bring more variety than to play the same strategy that's already been used during the tourney.

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10-29-2013, 12:07 PM
Post: #337
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
I completely agree. We've had enough meeting games with sweet tooth and glitch. And we also did that map last with A vs E.
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10-29-2013, 12:17 PM
Post: #338
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
In our in-clan tourney, we've set up the final rounds by vetoing maps. Lower rank vetoes 3 maps, higher rank vetoes 3, lower then vetoes 2. The higher rank then gets to pick the map from the remaining 3 and who goes first. That could work for the final meeting game. Maybe change it so that sweet tooth and glitch are removed from the beginning and then go 2, 2, 2 instead of 3,3,2.

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10-29-2013, 02:06 PM
Post: #339
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
IPro has completed all individual matches. Only meeting game now.

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10-29-2013, 02:30 PM
Post: #340
RE: 1st Good Game Clan Tournament (iPro takes the lead) [Updated 10/28/13]
I would consider this:

The two finalist choose between:

1. A vs A @ Thorn Gulley
2. F vs F @ Glitch
3. F vs F @ Foundry
4. A vs A @ Reaper

If they choose differently then it will be decided by playing 1 vs 1 on Sharkfood Island, whatever race. The 2nd place team is P1 for this match. While The 1st place team is P1 for the meeting.

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