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2v2 Random OPEN -- let's try again.
10-31-2012, 10:22 PM
Post: #81
RE: 2v2 Random OPEN -- taking signups!
I'm definitely interested. This is my first tournament but it sounds awesome!

wbgoldsmith
wbgoldsmith
U.S.
Clever, #9
points: 361
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11-01-2012, 12:22 AM
Post: #82
RE: 2v2 Random OPEN -- taking signups!
Azzy_23
azzy_23
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Gifted 52
56
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11-01-2012, 03:23 AM
Post: #83
RE: 2v2 Random OPEN -- taking signups!
sounds cool

~M1les
US
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11-01-2012, 04:22 AM
Post: #84
RE: 2v2 Random OPEN -- taking signups!
Drawkcab
beccariches
English
Fluffy, #15
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11-01-2012, 04:34 AM
Post: #85
RE: 2v2 Random OPEN -- taking signups!
Super Haole/Super Haole/USA/Gifted/#5/247
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11-01-2012, 04:39 AM
Post: #86
RE: 2v2 Random OPEN -- taking signups!
Whoa Gfich, seems like your Tournament gets stormed with all that publicity Big Grin

Rising Star Tournament for Fluffy, Clever and Gifted players - FINAL ROUND started!
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11-01-2012, 04:50 AM
Post: #87
RE: 2v2 Random OPEN -- taking signups!
oh sorry Gfich forgot to mention other stuff. Im in gifted and i have around 200 points in 2v2
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11-01-2012, 05:16 AM
Post: #88
RE: 2v2 Random OPEN -- taking signups!
E man124
E man124
USA
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11-01-2012, 05:41 AM
Post: #89
RE: 2v2 Random OPEN -- taking signups!
Those slots sure filled up fast. If there is still room please sign me up.

Frgwtchr/frgwtchr/US/gifted #2(1v1) with 1242 pts. Clever #49 (with same partner, not random I think?) 42 pts
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11-01-2012, 06:35 AM (This post was last modified: 11-01-2012 06:47 AM by Gf!sh.)
Post: #90
RE: 2v2 Random OPEN -- taking signups!
O, my, GOD! So many signups! We're on 44 and counting! This is just amazing! Big Grin

This quote comes from page 2, where me and Aaron were discussing the setup of this tournament:
(10-25-2012 05:25 AM)Gfich Wrote:  I've rethought the structure a bit, and i kinda scratched the elimination part, because i discovered a major flaw in there.

Anyway, i've brainstormed a bit, and came up with the following (side notes are in braces):

2v2 Random tournament

Participants: 24

First phase

The participants get divided in two groups; each group will do a Swiss of 4 rounds. In each round, each participant will be paired to another one in his group, and play 2 games against him, once as P1/3, once as P2/4. This will be his main opponent. For each round, one map will be selected {query: randomly or 'most annoying first'?}. Each pair will be paired to another pair from the other group per game {because having the same teammate for two games would take away the randomness a bit}, for example:

Participant A is seeded against B, and they are paired to C and D for the first game, and to E and F for the second one.

Teams:
Game one: A/C-B/D
Game two: F/B-E/A

This will make for one round, and points will be awarded like so:
Win: 1 point
Draw: 0.5 point
Loss: 0 points

This process continues over all four rounds, after which the rankings will be made up.
Tie beaking
  1. Buchholz score (all opponents) divided by Buchholz regarding teammates
  2. Sonneborn-Berger score (also divided by Sonneborn-Berger regarding teammates)
  3. Most wins
{i didn't include head-to-head because it could get a bit unfair if you got stronger teammates in that round}

The top 4 {5? 6?} of each group will proceed to the second phase, where the same procedure gets repeated, to declare a winner at the end.

Also, this tournament won't start until the update arrives.

I like to hear some opinions!


In regards to the amount of signups i've decided to use a qualification round, which WILL be elimination (unlike what i've said earlier). I will most likely stick to 24 competitors 'surviving' the quals, and allow 58-64 in it. This relies mostly on the distribution of 2v2r-ranked vs non-2v2r-ranked, which i will explain below.

For the second phase, i also want to reintroduce elimination, mainly because of the following reason:

End with Swiss:

Enourmous drama (quals) -> little drama (phase 1) -> average drama (phase 2)

It does not really have a interesting climax...

End with elimination:

Enourmous drama -> little drama -> UBER INSANE DRAMA!

That's how we like it!


The major flaw i was talking about was this:

Say, A, B, C and D take on a elimination (technically, because of the 2v2-random part, a round-robin of 4):

Seedings:
A/B vs C/D - C/D vs A/B
A/C vs B/D - B/D vs A/C
A/D vs B/C - B/C vs A/D

If 3 competitors draw for first place, we can't easily make a tie-breaker game, because you would need 4 players for that.
Now I came up with a fix for that, and it is to treat the scorings 1v1 instead of 4-player. Example:

A and B are matched against eachother and play with C and D:
Seedings:
A/C vs B/D - B/D vs A/C
A/D vs B/C - B/C vs A/D

In the case of A and B drawing and C and D ending 4-0, the tiebreaker game will be played immediately, at the same time as the other 4 matches. Because there's no way 3 players can draw, this will always make a winner.

Now, for the qualification rounds, I was thinking to use seperate qualifications for 2v2r-ranked and non-2v2r-ranked. The reason is that i want 2v2r-ranked to have a slight advantage for surviving the quals, but not immediately set the rest to a impossible challenge.

By the way, there were many people who didn't point out wether there signups regard to 2v2r or not, i've currently set them on the second list, but i want to fill out all the gaps, as it's probaly benefitial for you.

Looking at the current signups, the balance seems to go towards 18:40, so that would probaly make a slot balance of 9:15 (1/2 of first list, 3/8 of second list). Acutally, this seems to be the best outcome to me, altough it's heavily relying on the balance of the signups. In general, anyone past #56 will be put on a reserve list.

As far as the starting date goes, I have two solid 'rules':
Not before the update (various reasons)
Not before November 16th, although that's more personal: next week is test week on school, and on the 16th, i will be doing this (well, the national version, to be precise)

I will be using mostly PM (private messaging) to inform everyone about the tournament, so don't forget to check the forums!

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