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Outwitters' low revenue - Marketing suggestions and ideas for OML
02-15-2013, 07:17 AM
Post: #110
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
currently I believe Outwitters has a 5 game cap if you haven't bought anything. So here's my proposal:

Change the free game cap to 10, but once you've played those 10 games, you can't play anymore.

many games do this, usually platformers. With platformers like, say, Cordy 2, you can play the first 4 levels for free and then you have to buy it to keep playing. What you want to do is get people hooked on the game, and then suddenly take it away from them. This will make a lot of people rage quit, but it will make even more people buy the "full" game, which could just be a $0.99 IAP that changes the game limit to 20.

now, this will likely result in a drop in players because a lot of people play Scallywags for free and just deal with the 5 game limit. Perhaps these people could be grandfathered in somehow, allowing them to keep playing the old way (unlimited games, 5 game cap) unless they decide to pay the $1 to upgrade their game limit.

Another option is to make Scallywags pretty crappy compared to other teams, making it "pay to win" yes, but that's the way it is. I think the fact that Scallywags are so powerful is one reason few people buy Uber packs or anything else. When the team you get for free is better than 2/3 of the ones you can buy, why buy the other teams?

another option could be to change the free team to Veggienauts. Bramble is already underpowered, they could just leave it as is and make Scallywags a "premium" team

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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - ElPared - 02-15-2013 07:17 AM

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