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New Tile Idea? Captureable Spawn Points
02-22-2013, 04:50 PM
Post: #11
RE: New Tile Idea? Captureable Spawn Points
Ive thought heavily about this while using OMG(Outwitters Map GeneratorTool)
Id like it, excet nothing that mimics a special(like bombshell towers).
Id like a healing spot. Being on it heals your unit by 1 every turn.
mabey defense boosts(placed as far away from choke poinst as possible)

Id like a capturable spawn point that produces exclusive units that are soldier spin-offs. This way, they have obvious weaknesses, and are costly, but have nichè abilities. .
Like a faster and Weaker soldier(2 attack, 2 health,4 move),
a range soldier with less damage(2 range, 2 damage, 2 health, 3 move),
and a Spiked(damages melee attackers) soldier(1-2 health, 1-2-3 damage, 1 spike damage, 1 armor,
1-2-3 movement, 3 stamina). When stamina runs out it drops to the minium of all specs. Stamina drops 1 per turn of action. Recovery takes a turn per point of recovered stamina. Eg. At 3 stamina has 3 move, 3 damage. at 2 it has 2 move, 2 damage, at 1 it has 1-1. At 0, it cant move/attack.

Though might cmplecate things

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02-22-2013, 06:46 PM
Post: #12
RE: New Tile Idea? Captureable Spawn Points
if it made special units it'd be cool if they were specialized versions of those units like above

I'd like to see an exploding runner (no attack, but explodes for 2 damage to all adjacent hexes when killed), or a flying soldier that can move over obstacles and units but has to land between turns (so it can't land on top of an obstacle or unit)

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