Poll: Which maps (if any) should be retired?
This poll is closed.
Sharkfood Island 11.91% 68 11.91%
Long Nine 5.08% 29 5.08%
Glitch 3.85% 22 3.85%
Foundry 12.96% 74 12.96%
Sweetie Plains 6.13% 35 6.13%
Peekaboo 14.71% 84 14.71%
Reaper 6.30% 36 6.30%
Thorn Gulley 5.78% 33 5.78%
Don't remove any maps! 33.27% 190 33.27%
Total 571 vote(s) 100%
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Which Maps to Retire?
02-07-2013, 03:13 PM
Post: #101
RE: Which Maps to Retire?
Down with Sharkfood Island!! The bane of long-term strategic combat!!

DEATH!!!!!
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02-08-2013, 05:16 AM
Post: #102
RE: Which Maps to Retire?
If Long Nine gets the boot, I'll cry tears of joy. Man, I hate that map.
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02-08-2013, 06:15 AM (This post was last modified: 02-08-2013 06:18 AM by bmike.)
Post: #103
RE: Which Maps to Retire?
Since three down votes can be cast, should the "do not nerf" votes be tripled, assuming that no other choices make sense if you only vote that option?

Before the league points were adjusted, I would have voted to kill SFI and Glitch, but now that the penalty for losing is offset by the larger gains by winning I don't feel the league are as unfair when you'd win the larger boards consistently, but fail to advance due to a smaller board loss.
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02-08-2013, 06:36 AM
Post: #104
RE: Which Maps to Retire?
(02-08-2013 06:15 AM)bmike Wrote:  Since three down votes can be cast, should the "do not nerf" votes be tripled, assuming that no other choices make sense if you only vote that option?

I only got one vote..

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02-08-2013, 07:15 AM
Post: #105
RE: Which Maps to Retire?
I think it's important to note how widely varied the responses to this poll are. I think that's a sign of generally well balanced and interesting maps.

Good on you Alex and Adam!

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02-08-2013, 11:30 AM
Post: #106
RE: Which Maps to Retire?
(02-07-2013 03:02 AM)aaronINdayton Wrote:  
(02-07-2013 02:17 AM)Ja Karta Wrote:  
(02-06-2013 04:01 AM)aaronINdayton Wrote:  I don't want them to just keep adding maps, because then to stay competitive players would have to practice even more maps with even more match-ups

Because high-level play should be based on exhaustive memorization rather than general strategic and tactical ability?

The more variety the better I say. Though I think chess960 is better than standard chess for the same reason. Rote memorization of openings (race - map matchups in this case) is just boring.

Why not just have randomly generated maps? Maybe the team you play each time is random also? That wouldn't be even a little boring!

Defintely agree on random teams, spice it up.
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02-08-2013, 08:13 PM
Post: #107
RE: Which Maps to Retire?
I feel that thorny gully is a terrible map as if a player is the over powered swashbucklers then they can defend the map too easily I think the hole should be either filled in or made bigger so bombshells cannot just kill everything
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02-08-2013, 11:23 PM
Post: #108
RE: Which Maps to Retire?
(02-08-2013 08:13 PM)Praise-Gbus Wrote:  I feel that thorny gully is a terrible map as if a player is the over powered swashbucklers then they can defend the map too easily I think the hole should be either filled in or made bigger so bombshells cannot just kill everything

The little hole is just a noob trab that in most cases, and investing 10 wits into that position that is less-favorable to attack than the sides just sets you at a major wit disadvantage.

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(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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02-09-2013, 01:16 AM (This post was last modified: 02-09-2013 01:20 AM by worldfamous.)
Post: #109
RE: Which Maps to Retire?
Why is everyone ignoring the elephant in the room. I have heard very little mention of the one map that is 100% broken. REAPER IS BROKEN. If any map is removed, it has to be reaper. I would prefer they fix it, but as is, it don't work. It took a clan to figure out how to defend the mobi rush. I'm playing in the winter World Cup and I've won every game (even one against a top 100 player) except the first game against a clever player, because I didn't realize it was a tourney game and foolishly chose feedback and didn't follow the proper defense strategy. The game was virtually over by turn 3. Reaper - fix it or yank it, please.
(02-08-2013 07:15 AM)The RawkHawk Wrote:  I think it's important to note how widely varied the responses to this poll are. I think that's a sign of generally well balanced and interesting maps.

Good on you Alex and Adam!

I agree. It seems like people are just picking the maps they're worst at. The only broken is Reaper. I don't understand why more people aren't speaking up.
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02-09-2013, 02:36 AM
Post: #110
RE: Which Maps to Retire?
^i don't think reaper is broken at all, send me a game on reaper and we can test it out.
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