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Proof the Bombshell should be nerfed?? Check out this game I just had...
12-07-2012, 05:06 AM
Post: #12
RE: Proof the Bombshell should be nerfed?? Check out this game I just had...
Stop discussing about how the game might have played out if this or that had been done differently. The point is that the Bombshell is too strong and I share this opinion to the fullest. A good mixture of vulnerable indirect units and durable direct units shielding them was the key to victory in Advance Wars (which I used to play competitively). This was because indirect units dealt the most damage in the game and the enemy couldn't completely get through under normal circumstances - because the directs were blocking his way.

It is the exact same story for Outwitters where the indirect units are the strongest, too, and they are being shielded by durable direct units, namely 3-4 HP Soldiers. In Advance Wars, the strongest indirect (ground) unit with the furthest range, the Rocket Launcher, was rarely used though. How so? It was going on wheels instead of treads like the Artillery did. What does that mean? Because of the terrain it was next to impossible to move Rockets to the frontlines quickly as many maps lacked roads. Therefore people were using the Artilleries which were nearly as strong as Rockets but were able to go much further.
I wouldn't call Advance Wars balanced in terms of unit distribution, it's mostly Artilleries shielded by Infantries, and a couple of Tanks. However, it is impossible in Outwitters to bring your indirect units to the frontlines, it's just too much of a hassle - unless you're using the Adorables or the Scallywags.

While the Feedback and also the Veggienauts still have their own strengths, their biggest weakness is the fact that they're mostly trading direct units and will have to fall back into more defensive positions once the opponent has got indirects set up. Meaning that the opponent will have more space to distribute their units. Meaning that the opponent gets more zone control. Meaning that he/she can move his/her indirects closer to your base. Repeat.

I've been starting a couple of games on the Super-Titan League the last few days. Whenever I was facing someone playing the Scallywags, my brain went like "holy sh**, if I don't rush my opponent to prevent him/her from setting up a Bombshell, I'm gonna lose" (because that's true on the long term). It was like I had foreseen the outcomes of the games. They managed to survive the rush and pushed a Bombshell out that I couldn't destroy, and then good game.

Today I caught myself insulting my opponent after playing against him/her three times: "skillful game..... ... Bombshell."
I think that most Super-Titans are aware of the fact that the Bombshell's overpowered. They do not know the theory behind (cp. Advance Wars) but they need not know.

I feel discouraged to use the Veggienauts (which I used in the last couple of League games) because I don't have *any* out against a Scallywags or Adorables player. How am I supposed to destroy the enemy formation if they can keep shooting me (at profit) from distance? How am I supposed to defend that if I can't get indirect units to the frontlines?
Actually, among my ranks I almost only see Scallywags, sometimes they throw Adorables in but that's maybe just to counter Scallywags once again.

Nerfing the Bombshell... I am not so sure what's a good way to do this, but limiting its movement range to 2 would be the fairest way to go, I guess.

jesusfuentesh Wrote:  Harti is like the silent lion. He never says any word, but when so, he was just waiting for his victim haha

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RE: Proof the Bombshell should be nerfed?? Check out this game I just had... - Harti - 12-07-2012 05:06 AM

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