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The Soon To Be Elite Tournament - Season 1 - Discussion Thread
10-29-2013, 09:47 PM (This post was last modified: 11-13-2013 08:20 AM by [PETA] Doodat.)
Post: #2
RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread
Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoJuxhAoM

Izzilla plays right into Doodat's opening. Doodat opens by moving his sniper over, moving the prespawned runner to wit space, and spawning a soldier. This allows the soldier to kill the runner that will inevitably kill the wit space runner. What else does this do? It prevents izzilla from moving his sniper into position. Izzilla does anyways and loses the sniper. On the other side, Doodat's sniper is doing work of it's own, taking out a soldier and threatening the heavy. He then pushes... And messes up. Of course, it is not a huge deal, but it did set back the win a few turns. After that, izzilla had no real counter to the sniper pressure.
-Null game-

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAkM

Commentary later

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoLvcmAsM

Infinitepure goes for the Mobi Reaper Rush. Doodat opts for the safer medic route. Okay. Turn 5, infinitepure finishes setting up and is in position. His runner was weird, it didn't find anything that he didn't already know, and it aroused Doodat's suspicions.

Lets look at Doodat's turn 6. He starts with 10 wits. Knowing this, he moves his sniper and snipes the runner. His runner in mid sees no boosted soldiers or any units of any kind. Right now, with 9 wits, he will be able to move his runner and mobi it back. However, Doodat thinks there is about a 95% chance that the mobi rush is happening, so he sends a blind runner, kills the sniper, then mobis it back.
Turn 7 infinitepure makes an interesting move. He opts to back out of vision even though Doodat has a good idea where his mobi and units are. This takes off any pressure he had on the backdoor and leaves middle open to a quick rush. From there, because he didn't have enough units, infinitepure was not able to hold off the attack. I question the turn 7 medic spawn as well, the medic healed 3 units: an unused sniper, a mostly unused mobi, and a soldier. I don't think this is a good investment with the threat of a quick mobi win down the middle. In addition, healing the mobi is almost useless on reaper. Most of the time you lose a mobi on reaper is because someone mobi sniped you, which would kill a boosted mobi anyways. So a couple of mistakes and a calculated risk from Doodat won a quick counter mobi rush.

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4NSZ8AoM

Alright, I'll take a shot at this:
amoffett starts off with probably one of the most widely used openings, perhaps second only to the three runner opening. Doodat opens with the three runner opening. amoffett masses soldiers and wits while Doodat goes directly to the sniper. Having taken it out, however, he is in a bad position.
Now, people will be wondering, Doodat is up a sniper, how is he down?
Well, the key point is right now, he is down in wits and units. The double runner technique is not very wit efficient, costing 4 wits to take out a 3 wit investment (2 wits to move there then to spawn, and one wit to boost (medic)). This allows amoffett to immediately take an offensive stance.
amoffett makes a great attack in the next turn only to move his mobi and find he has used it! If he did not make this mistake, he would have won in the next turn or two. Doodat defends as he is able, holding on to his own mobi. After the rush is over, Doodat holds a slight advantage and pushes the largely undefended bottom side. It is a good idea, but he makes a mistake. He lets his guard down for one turn, and pays with his mobi. Now, lets observe what has happened.
amoffett had a decent sized lead which he gave up in his lost mobi. However, Doodat has returned this in his lost mobi, even though he kills 2 mobis, he largely trades back with his mistake and loses positioning. However, one critical piece of information remains. It seems to be an even match, but amoffett was able to do 2 damage to the base during his attack. This is very important: a mobi-sniper combo can take this out instantly.
Now Doodat is faced with a defensive battle: he has to defend both top and bottom in fear of a mobi. He knows amoffett has a mobi because he used it, and used it top. So he focuses resources top. Unfortunately, he was not able to predict the massive 17 wit turn to end the game. Gg!
-Null game-

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkKTYqQoM
Okay. There isn't much to say. Doodat got the advantage he wanted with the mobi, and didn't win on both turn 8 (safest way to win: move spawned runner to middle wit space and see middle is open, mobi sniper base for other 6 wits) or on turn 10 (heavy runner the heavy then mobi sniper the base). Watch the replays, guys. Good job to BrandoCommando for taking advantage of these mistakes.

Round 5: Peekaboo

-Bye-

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K2JzAkM
So as P1, Doodat picks Scallywags to be extra turtly and have a better chance at defending a P2 attack down the side wit space. This attack doesn't happen and izzilla actually attacks Doodat's spawn away from base twice, both times repelled. With a counter attack on izzilla's spawn, Doodat gains map positioning and draws units away so that he can attack with a BS down mid and izzilla's wit side. Gg!

Round 7: Foundry

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4NKAtQkM

It is a normal game, building units. Doodat makes the first move and sets up an offensive heavy.
Turn 10 and Doodat makes his first attack. It is not too substantial and looks like it will be repelled.
However, turn 11, infinitepure accidentally attacks with the wrong unit. It is not an atrocious mistake, but it leaves Doodat with a lot of units. From then on out, each player played pretty much perfectly. However, with the advantage in positioning, Doodat pulls out the victory.
-Null game-

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K3t3QgM
Doodat and Vazke~ start off normally with a wall of soldiers. Vazke~ spawns a mobi early and mobis in soldiers to be boosted. I don't think that this actually saves any wits:
Mobi in, boost, move out = 3 wits
Move, boost, then move out to make room = 3 wits
This makes Vazke's mobi spawn null, in a sense, except with a threat of a mobi. Whilst this is happening, Doodat has been massing units and wits and turn 13 makes a devastating attack in which Vazke~ cannot recover. Gg!

Round 9: Glitch

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkPqYuQoM

Amoffett opens up with the classic sniper opening. Doodat has a choice to match that in a defensive position, or to go for a much more offensive early scrambler. Doodat opts for the scrambler, and amoffett, having vision of this, allows Doodat to scramble the sniper in favor of killing a soldier and scrambler. So, the turn 5-8 trade consists of: Doodat kills sniper, heavy; amoffett kills scrambler, soldier. This is not the best trade, but it does set up both sides for a huge amount of turtling. From turns 9-28, it's pure turtling and fighting for vision.
Now the positioning starts to put pressure on Doodat. Doodat is forced back by amoffett's sniper onto the hard choke point, while Doodat has nothing to counter. Turns 29 and 31 just consist of amoffett pushing with his sniper and Doodat not risking an all in because of the scramblers in the background.

However, take notice at the cost amoffett has taken to move his units all the way to the left side. It has cost him an extra wit per unit, not including the amount of wits it costed to move the sniper, to just move it all the way. So, when he attacks the choke point, a long series of trades break out. These trades fade, and show Doodat up by a decent amount of units.

Now, amoffett has backed up. Doodat knows that amoffett has enough wits to scramble and kill a soldier. So, with 4 soldiers, is it enough to win?

It is on Glitch. Doodat attacks, and the next turn, Doodat knows that it is extremely unlikely that amoffett will have enough wits to stop the soldier from backdooring, so Gg!

Doowhat? Doodat? Okey:3

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RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - [PETA] Doodat - 10-29-2013 09:47 PM

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