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The Soon To Be Elite Tournament - Season 1 - Discussion Thread - Printable Version

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The Soon To Be Elite Tournament - Season 1 - Discussion Thread - Mag!cGuy - 10-29-2013 07:24 PM

Here is the thread where any participant will be able to ask for advices and tips upon his elite tournament games.

Have fun discussing guys, and any one who is willing to can help, not only me, the more the merrier!

I will make a list of all the games played in this tournament :

- The List -

Group 1

Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkKTtjQgM

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoLvcmAsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkKTYyQkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAsKW8mAoM

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkNymvwgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M2vyAkM

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3qjwgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLqQpAgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkKTYqQoM

Round 5: Peekaboo

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkJCc7gsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLq-gQgM

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K2JzAkM

Round 7: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoJv8-AsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoL3B7ggM


outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLCLoQgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkPWG7QoM

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K3t3QgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkMjttggM

Round 9: Glitch


outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4LKRgAoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkPqYuQoM

Group 2

Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Jv7pwoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLDa7QgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MKMwQgM

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4JOqpAsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4J2x8AkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0Nac9QoM

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3lgAkM

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoPW-lwkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkPSk6AsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0JHFxgkM

Round 5: Peekaboo

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoP-elAgM

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MvVhwsM

Round 7: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K-utAsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4IDc9QsM

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4KrQgQsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkJDh4QgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoIP-qQsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4OP7iQoM

Round 9: Glitch


outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K_kpAgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAgM

Group 3

Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M6XvgsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkIil7wkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4I_5swkM

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4OvQ5QsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Pe7tAsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA6PC44wsM

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K_ktAgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MPH5QgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Pe75AkM

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4KuSoAoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoIeh9AsM

Round 5: Peekaboo

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4L2RwAsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0JvktQsM

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4I_U7AgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkM6e6QoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MfO6woM

Round 7: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MvL1goM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLLm9AsM

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K_ZrQoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Pe75AsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAqIHuswsM


Round 9: Glitch


outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkMjYnAoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4PvA-goM

Group 4

Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MbL2gsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoLW29AgM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4KvihwgM

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MvL-gsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLCL_wkM

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4O2FuwkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoK2b8QkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkNDEtgkM

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4JrFmgsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4O2TpgoM

Round 5: Peekaboo

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkND9yQkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkJCI7QoM

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoLW2jAoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K3t3QoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkLLx-AoM

Round 7: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Muh8gkM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoKfQ5ggM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4IXqiQsM

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4O2T5ggM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K3YmQoM

Round 9: Glitch


outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K-X8wsM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4O3KiwoM

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkJDIsAoM



RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - [PETA] Doodat - 10-29-2013 09:47 PM

Round 1: Foundry

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoJuxhAoM

Izzilla plays right into Doodat's opening. Doodat opens by moving his sniper over, moving the prespawned runner to wit space, and spawning a soldier. This allows the soldier to kill the runner that will inevitably kill the wit space runner. What else does this do? It prevents izzilla from moving his sniper into position. Izzilla does anyways and loses the sniper. On the other side, Doodat's sniper is doing work of it's own, taking out a soldier and threatening the heavy. He then pushes... And messes up. Of course, it is not a huge deal, but it did set back the win a few turns. After that, izzilla had no real counter to the sniper pressure.
-Null game-

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAkM

Commentary later

Round 2: Reaper

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoLvcmAsM

Infinitepure goes for the Mobi Reaper Rush. Doodat opts for the safer medic route. Okay. Turn 5, infinitepure finishes setting up and is in position. His runner was weird, it didn't find anything that he didn't already know, and it aroused Doodat's suspicions.

Lets look at Doodat's turn 6. He starts with 10 wits. Knowing this, he moves his sniper and snipes the runner. His runner in mid sees no boosted soldiers or any units of any kind. Right now, with 9 wits, he will be able to move his runner and mobi it back. However, Doodat thinks there is about a 95% chance that the mobi rush is happening, so he sends a blind runner, kills the sniper, then mobis it back.
Turn 7 infinitepure makes an interesting move. He opts to back out of vision even though Doodat has a good idea where his mobi and units are. This takes off any pressure he had on the backdoor and leaves middle open to a quick rush. From there, because he didn't have enough units, infinitepure was not able to hold off the attack. I question the turn 7 medic spawn as well, the medic healed 3 units: an unused sniper, a mostly unused mobi, and a soldier. I don't think this is a good investment with the threat of a quick mobi win down the middle. In addition, healing the mobi is almost useless on reaper. Most of the time you lose a mobi on reaper is because someone mobi sniped you, which would kill a boosted mobi anyways. So a couple of mistakes and a calculated risk from Doodat won a quick counter mobi rush.

Round 3: Long Nine

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4NSZ8AoM

Alright, I'll take a shot at this:
amoffett starts off with probably one of the most widely used openings, perhaps second only to the three runner opening. Doodat opens with the three runner opening. amoffett masses soldiers and wits while Doodat goes directly to the sniper. Having taken it out, however, he is in a bad position.
Now, people will be wondering, Doodat is up a sniper, how is he down?
Well, the key point is right now, he is down in wits and units. The double runner technique is not very wit efficient, costing 4 wits to take out a 3 wit investment (2 wits to move there then to spawn, and one wit to boost (medic)). This allows amoffett to immediately take an offensive stance.
amoffett makes a great attack in the next turn only to move his mobi and find he has used it! If he did not make this mistake, he would have won in the next turn or two. Doodat defends as he is able, holding on to his own mobi. After the rush is over, Doodat holds a slight advantage and pushes the largely undefended bottom side. It is a good idea, but he makes a mistake. He lets his guard down for one turn, and pays with his mobi. Now, lets observe what has happened.
amoffett had a decent sized lead which he gave up in his lost mobi. However, Doodat has returned this in his lost mobi, even though he kills 2 mobis, he largely trades back with his mistake and loses positioning. However, one critical piece of information remains. It seems to be an even match, but amoffett was able to do 2 damage to the base during his attack. This is very important: a mobi-sniper combo can take this out instantly.
Now Doodat is faced with a defensive battle: he has to defend both top and bottom in fear of a mobi. He knows amoffett has a mobi because he used it, and used it top. So he focuses resources top. Unfortunately, he was not able to predict the massive 17 wit turn to end the game. Gg!
-Null game-

Round 4: Thorn Gulley

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkKTYqQoM
Okay. There isn't much to say. Doodat got the advantage he wanted with the mobi, and didn't win on both turn 8 (safest way to win: move spawned runner to middle wit space and see middle is open, mobi sniper base for other 6 wits) or on turn 10 (heavy runner the heavy then mobi sniper the base). Watch the replays, guys. Good job to BrandoCommando for taking advantage of these mistakes.

Round 5: Peekaboo

-Bye-

Round 6: Sweetie Plains

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K2JzAkM
So as P1, Doodat picks Scallywags to be extra turtly and have a better chance at defending a P2 attack down the side wit space. This attack doesn't happen and izzilla actually attacks Doodat's spawn away from base twice, both times repelled. With a counter attack on izzilla's spawn, Doodat gains map positioning and draws units away so that he can attack with a BS down mid and izzilla's wit side. Gg!

Round 7: Foundry

Round 8: Sharkfood Island

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4NKAtQkM

It is a normal game, building units. Doodat makes the first move and sets up an offensive heavy.
Turn 10 and Doodat makes his first attack. It is not too substantial and looks like it will be repelled.
However, turn 11, infinitepure accidentally attacks with the wrong unit. It is not an atrocious mistake, but it leaves Doodat with a lot of units. From then on out, each player played pretty much perfectly. However, with the advantage in positioning, Doodat pulls out the victory.
-Null game-

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4K3t3QgM
Doodat and Vazke~ start off normally with a wall of soldiers. Vazke~ spawns a mobi early and mobis in soldiers to be boosted. I don't think that this actually saves any wits:
Mobi in, boost, move out = 3 wits
Move, boost, then move out to make room = 3 wits
This makes Vazke's mobi spawn null, in a sense, except with a threat of a mobi. Whilst this is happening, Doodat has been massing units and wits and turn 13 makes a devastating attack in which Vazke~ cannot recover. Gg!

Round 9: Glitch

outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkPqYuQoM

Amoffett opens up with the classic sniper opening. Doodat has a choice to match that in a defensive position, or to go for a much more offensive early scrambler. Doodat opts for the scrambler, and amoffett, having vision of this, allows Doodat to scramble the sniper in favor of killing a soldier and scrambler. So, the turn 5-8 trade consists of: Doodat kills sniper, heavy; amoffett kills scrambler, soldier. This is not the best trade, but it does set up both sides for a huge amount of turtling. From turns 9-28, it's pure turtling and fighting for vision.
Now the positioning starts to put pressure on Doodat. Doodat is forced back by amoffett's sniper onto the hard choke point, while Doodat has nothing to counter. Turns 29 and 31 just consist of amoffett pushing with his sniper and Doodat not risking an all in because of the scramblers in the background.

However, take notice at the cost amoffett has taken to move his units all the way to the left side. It has cost him an extra wit per unit, not including the amount of wits it costed to move the sniper, to just move it all the way. So, when he attacks the choke point, a long series of trades break out. These trades fade, and show Doodat up by a decent amount of units.

Now, amoffett has backed up. Doodat knows that amoffett has enough wits to scramble and kill a soldier. So, with 4 soldiers, is it enough to win?

It is on Glitch. Doodat attacks, and the next turn, Doodat knows that it is extremely unlikely that amoffett will have enough wits to stop the soldier from backdooring, so Gg!


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - lawtai - 10-29-2013 09:58 PM

Round 1: Foundry - vs Fruit Slicing Master [Started]

Round 2: Reaper - vs jchris98 [Started]

Round 3: Long Nine - vs asuSux [Started]

Round 4: Thorn Gulley - vs JasonFox [Not started]

Round 5: Peekaboo - Bye

Round 6: Sweetie Plains - vs Ryaniscoolerthanu [Started]
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MvVhwsM

Round 7: Foundry - vs Spacechef [Not started]

Round 8: Sharkfood Island - vs S59200 [Started]

Round 9: Glitch - vs Husky Pete [Finished]
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAgM

First few turns were just normal build up of units. I hid my scrambler there for a few turns waiting to see if Husky would actually attack. On turn 14, with no attack still, I move the scrambler down to get ready to attack myself. I also move my runner down to act as a distraction to hopefully force him to use his sniper to kill it and prevent him from attacking. It works as he just builds a scrambler instead. Turn 16, I go all in, scramble his heavy and take out his scrambler and take out as many units as possible. From there, it was just picking off his units and pushing for the finish.

Old
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoPf1lwgM


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - HuskyPete - 10-29-2013 10:42 PM

Round 1: Foundry-bye

Round 2: Reaper- loss
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0Nac9QoM

*cries in corner

I should have followed Doodat's route and blind jumped my runner to kill his sniper. I did not, I am dead...

Round 3: Long Nine- outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3lgAkM
Ryan came for the kill immediately and might have had me but I was very cautious bringing my runner down to see that he was setting me up. I think a key mistake here was on turn 9. If he had brought his soldier straight up instead of moving to kill my runner I might have been in trouble? Good game Ryan. Very aggressive.

Round 4: Thorn Gulley- win
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoPW-lwkM

Well, I think we both made a good amount of mistakes here so I'll be general lol. I wonder about turn 7. He spent a lot to get on my wit space in that turn. Not sure it was worth it. Soon after that he attempted to attack up the middle, but I had been preparing defense and really crippled him there. I had a pretty big advantage from then on. I was constantly waiting for the scrambler to appear, but it never did. I am not sure if my weak attack up the middle was worthwhile. I forgot he had that sniper there. It didn't hurt me too much and I liked keeping his numbers down since I had the advantage in troops. I felt like a 1:1 trade off actually benefitted me, but I wonder if I waited a bit and fully attacked, I could have won sooner. The rest was just setting up my army for the attack. I did steal his wit spot (again I was sure a scrambler was coming!) which have me more strength for the eventual finishing blow. Good game! I never felt comfortable even after defending the attack. Nice job it was fun.

Round 5: Peekaboo- win
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoP-elAgM

This really started before it started! I know spacechef is a good player from his other replays, so I chose scally to play defense. Then when we started he made a spacey comment that made me feel like he was really confident. I decided to play as conservatively as possible. So we both started amassing troops. On turn 24, he attacks, and I do a decent job defending, I think. But then I make a pretty poorly planned counter. I thought he was dead, but he had more troops back. When he attacked again and I repelled again, I can see now that I should have probably been more aggressive. However, at this time, I was unsure of myself after the last time I moved forward, so I took it slow. The rest of the game, was me slowly cornering him, until I meet his 3 scramblers! But at this point he was kind of stuck. I think spacechef played great and really made me think a lot. I think his only hope was to try to attack me much earlier. Anyway, 87 turns! Not the prettiest win, but I'm happy to beat such a good player. Great game.

Round 6: Sweetie Plains

Round 7: Foundry- outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4IDc9QsM

Not too much to say here. I think after losing his sniper on turn 3, it kind of put him in a bit of desperation mode (just a guess of course), but I was able to really get a huge unit advantage over the next few turns. My end game was pretty shaky, at best, and he could have actually extended the game by spawning a sniper on his last turn, moving it forward and killing a runner, but I think the game was pretty much over at that point. I really think the sniper kill may have rattled him a bit, at least I know that has happened to me before. You make an early mistake, and instead of staying calm you follow with more mistakes. Been there many times!

Round 8: Sharkfood Island- loss
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoIP-qQsM

Turn 14 makes me want to cry. I lost the game there clearly. When I saw the second level of soldier , I got scared that he didn't have a scrambler. But whatever. I should have scrambled his soldier either way. Terrible move and very costly in the tournament.

Round 9: Glitch-loss
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4M3loAgM
This one seems pretty clear. I set up anticipating his scrambler set up. On turn 15, I thought for a while about going for the blind attack since I was in position to kill his scrambler if he did build it. I knew if I didn't attack and he had it, I lost. But if he didn't have it and I attacked, he could then spawn it. I wimped out and went conservative. Game over. Good game man. I should have trusted my gut, but it would have been a total guess.




RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - amoffett11 - 10-29-2013 10:51 PM

Round 1: Foundry outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4LSs1AsM

Turn 1 - I start out with my standard Foundry opening (which I think is the standard Foundry opening).
Turn 3 - I see the level of aggression waiting for me. I have a bunch of wits, so I decide to keep them back for a scrambler. Looking down the road, I realize that I'll lose the scrambler, my sniper, and whatever I scramble to runners, but I know at the end of the melee I'll be left with my heavy, and my opponent will have nothing.
After that it's just get a few soldiers and attack the middle.

Foundry is a tough map to learn the in's and out's of. It's not bad to be aggressive, but this strategy was not a good one. Sacrificing your heavy leaves your base wide open. It's a good idea to involve your sniper. The really strange move was moving your medic up, I guess you were thinking that I might half-kill a unit and then you can heal it, but even if that's the case you can move your medic up next turn to do it. You essentially waste a wit moving it up, and another moving it back.

Round 2: Reaper-bye

Round 3: Long Nine outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4NSZ8AoM

Kind of a crazy game, if you don't like the sight of dying mobi's, best not watch this one.

Turns 1 - 7 is my usual startup, set up some defense while saving for a mobi. At the end of turn 7 I considered blocking my sniper, knowing if he had two runners in range he could doubletap it, but I gambled that he didn't. This proved to be a mistake.
Turns 9 and 11 I set up my own runners hoping to do the same thing. On Turn 13, I couldn't see his sniper, but I gambled it was in the usual spot and double-tapped it to even things up. Then I realized that I had the wits to kill two soldiers, and then mobi in my heavy to kill a 3rd. This seemed like a winner for me, but OOPS, I moved my mobi and only then realized I had already used its mobiiing. Now I'm in trouble. Dead mobi.
I decided to press my attack and see where it got me, maybe look for an opening to kill his mobi. When I couldn't get it, I decided to hit his base for 2, maybe put him on the defensive looking out for a mobi-snipe, even though I was a long way from affording one. Then I retreat.
Turn 23 I make another mistake, I have enough for a mobi and sniper, but I get impatient, and I "gamble" that he doesn't have a runner at the bottom of the board, and I mobi/snipe his advanced soldier. If I watched the replay sufficiently though, I would have known there was one down there. Now I'm in bigger trouble. Another dead mobi.
Turn 26 is AllIdoisRush's first mistake, I don't think he realized I moved a soldier down. Very careful observation of the replay could've shown that my D7 soldier went from 4hp to 3hp, giving a clue that it had actually moved, but this is very easy to miss. Another dead mobi, and now the match has turned back to even. I think I was a dead duck if that mobi stuck around.
Now it's back to both sides building up arms; I make sure to get a mobi out quickly and make a show of using it, I want him to know I have a mobi so he stays on the defensive, because I still feel vulnerable in this match. I decide to finish the match with two mobis, use one to clear the soldier in front of the base, the other to snipe. I'm one wit short on turn 39 when he puts another soldier in front, so I try and distract him by tagging his wit space. The next turn I have just enough, and I finish it.

A really well-played game though, my only advice is that you had me on the ropes a couple of times, all you needed to do was keep pressing I think.



Round 4: Thorn Gulley

Round 5: Peekaboo

Round 6: Sweetie Plains

Round 7: Foundry

Round 8: Sharkfood Island

Round 9: Glitch


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - Sidious - 10-29-2013 10:54 PM

Round 1: Foundry / P2 : Canyon 357, waiting for invitation

Round 2: Reaper : no match found

Round 3: Long Nine / P2 : Dumonster, started

Round 4: Thorn Gulley / P2 : Payton227, waiting for invitation

Round 5: Peekaboo / P1 : Twig Man Sam, finished
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoNvuigsM

Round 6: Sweetie Plains / P2 : Flarp55, please wait

Round 7: Foundry / P1 : 23swarm, please wait

Round 8: Sharkfood Island / P1 : Chas3r 926, please wait

Round 9: Glitch / P2 : Midview200, please wait


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - .Memories. - 10-30-2013 01:08 AM

Round 1: Foundry - Dudedaniel vs .Memories.

Round 2: Reaper - .Memories. vs 22swarm [STARTED]

Round 3: Long Nine - BYE

Round 4: Thorn Gulley - outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4KuSoAoM

Round 5: Peekaboo - Jesusfuentesh vs .Memories.

Round 6: Sweetie Plains - outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MfO6woM

Round 7: Foundry - outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4MvL1goM

Round 8: Sharkfood Island - Wildtalon1851 vs .Memories.

Round 9: Glitch - outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAkMjYnAoM


(OLD)
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoO_QxQoM
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA4Lj4kAkM
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoJ-JpwoM
outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAoM_VywoM


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - HuskyPete - 10-30-2013 01:24 AM

I followed the guys who looked like they knew what they were doing lol. Also in reading some other tournament threads, I am also listing the status of the games do people can see if they are at least started.


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - erikpdumont - 10-30-2013 03:35 AM

For anyone playing me, to send me an invite, make sure you include the "-" before and after my name. ie "-DuMonster-"
Also, if someone could please post the link to the brackets, that would be awesome. I can't find it for some reason, and want to start my games. Smile
-DuMonster-


RE: The Soon To Be Elite Tournament - Season 1 - Discussion Thread - erikpdumont - 10-30-2013 03:47 AM

Here are my new matchups.

Round 1: Foundry - Sidioud and I have restarted
Round 2: Reaper - waiting for invite from Payton227
Round 3: Long Nine - Midview2000 and I have restarted
Round 4: Thorn Gulley - invite sent to Chas3r926
Round 5: Peekaboo - waiting for invite from Flarp55
Round 6: Sweetie Plains - invite sent to Canyon357
Round 7: Foundry - waiting for invite from Fraukfeud
Round 8: Sharkfood Island - invite sent to 23Swarm
Round 9: Glitch - BYE
-DuMonster-