Burnocaster: the new rush on Machination (2v2)
06-06-2013, 02:19 AM
Post: #1
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Burnocaster: the new rush on Machination (2v2)
Me and mastercaster invented a new rush on the old map. We named it "Burnocaster" after the names of two great 2v2 players!
A game lasts only 8-10 turns. And nobody managed to find a way to stand the rush yet: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YmPrOAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Yi5O9Aww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y7OfaAww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YiI2_Aww outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YpqfCAww Just notice that already at the end of turn2 of P1 (turn5 of the game) all our units are concentrated in the area at the opponents' base. The sniper which they can't see (and absolutely don't expect to be there) is ready to kill the soldier that usually covers the base. We figured out some ways to prevent Burnocaster but they are hard and risky. You don't know whether your opponents are making this rush or not, you can't see. You have to do particular opening moves just in case of Burnocaster. And if there's no rush, additionaly to disadvantage of the Second Turn you are having your units in a bad position which means that you have lost the game It is possible to exploit the rush opening multiple games as P1 and cancelling all maps except Machination. If no anti-Burnocaster method will be found then the map can be fixed by replacing or removing the predeployed sniper. Actually, all maps with a predeployed sniper are favourable for mobi. |
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