Clan Activity Discussion
10-02-2013, 01:33 PM
Post: #22
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RE: Clan Activity Discussion
(10-01-2013 11:23 PM)Thrutchy Wrote: * Be prepared to change leaders at some point. Keeping a clan healthy requires work and leaders are likely to get burnt out sometime (from being a leader or the game in general). Honestly I think this is iPro's biggest problem. The leaders have both moved on from Outwitters, yet there has been no change in organizational structure. The only reason iPro is still alive at all is due to a few active members. As for no new players joining, I don't believe this is quite true. Likely the net result is a loss of players, but there definitely are a decent number of new people joining. Recently I made a new account and forfeited my placements to start in fluffy and work my way up to ST. Along the way I actually encountered a decent number of new players with relatively few games played and of a wide range of skill levels - Fluffy, Clever, Gifted, and even one in Master (though I guess that I might have been an alt). I also try random friendlies occasionally and I've met a number of 0-5 win accounts there. Anyway, the point is that Outwitters is likely losing players, but there are still a fair number of new players joining. If all our clans actively recruit and reach out to these players maybe we can slow the loss and increase retention rate. ![]() |
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