Super-Titan Replay Discussion
				
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					04-17-2013, 04:17 AM 
(This post was last modified: 04-17-2013 04:40 AM by ImperialSun.)
				 Post: #662 | |||
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| RE: Super-Titan Replay Discussion 
					Very impressive and fun game GG and awpertunity considering your rate of play! It makes me want a blitz mode in Outwitters 2   (04-16-2013 11:14 AM)terenceshiu2005 Wrote:(04-16-2013 02:52 AM)ImperialSun Wrote:The most important point is Sharu cannot kill Magic's Mobi in turn 8 and his base has been hit down to 2. unless he can either kill the mobi or destory Magic's base in turn 8, he will lose in turn 9.(04-15-2013 12:54 PM)terenceshiu2005 Wrote:(04-11-2013 12:45 PM)ImperialSun Wrote: outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YpZGeAww Mag1c would still lose unless he spawned a 3 hp soldier and moved it. You're right that he could get into a guaranteed win. But not just from moving up the mobi sniper and heavy. Spawning a 4 hp soldier would leave mag1c without enough wits to win if sharu defended optimally the following turn. This is actually a good puzzle. Try Terence's suggested turn 7 and see if you can guarantee a win for sharu on turn 10 by defending and attacking properly on turn 8. (The suggestion with the 4 hp soldier instead of 3 hp soldier and moving up the mobi sniper to hit the base). | |||
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							 but unit count may help!
 but unit count may help!
