Our contribution to OML's revenue
				
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					06-03-2013, 01:40 AM 
				 
				
Post: #1 
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				Our contribution to OML's revenue 
 
					As 80% of players are in clever or fluffy, I was wondering what proportion us top 20% contribute to the oml revenue. Do people know?
				 
				
				
REMEMBER! THE ENEMY'S BASE IS DOWN!! *rotates iPad 180˚*   in 1v1  2v2 arranged with <n1ck> (something like that) we're in 20th place!!!!!!!!!!!2v2 testing techniques. It's like cheating, but better  | 
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					06-03-2013, 04:48 AM 
(This post was last modified: 06-03-2013 04:49 AM by Szei.)
				 
				
Post: #2 
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				RE: Our contribution to OML's revenue 
 
					Actually I think OML changed it so that only around 50% are in Fluffy and Clever now.* A huge improvement over the old system. Now it's: 
				
				
				
			NEW (OLD) 1% (+1%) ST 6% (+0%) Master 44% (+30%) Gifted 27% (-13%) Clever 22% (-18%) Fluffy You can see that Gifted increased substantially and is now the main league whereas before Clever and Fluffy held the majority of the players. *It's possible OML didn't change it and the new season simply cleared out a lot of inactive Fluffy and Clever accounts, but with such a substantial difference it makes me think that OML did make some adjustments. As for your question, I can't say for sure but I imagine that the more highly ranked a person is, the more likely they will have invested money into the game.  | 
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					06-03-2013, 04:54 AM 
				 
				
Post: #3 
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				RE: Our contribution to OML's revenue 
 
					With my new account I see fluffy players who don't seem to understand anything avout the game who have bought the uber pack ^^
				 
				
				
You can ask a... ![]() (drawing by Chemoeum)  
				
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					06-03-2013, 06:36 AM 
				 
				
Post: #4 
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				RE: Our contribution to OML's revenue 
(06-03-2013 04:48 AM)Szei Wrote: *It's possible OML didn't change it and the new season simply cleared out a lot of inactive Fluffy and Clever accounts, but with such a substantial difference it makes me think that OML did make some adjustments. Most likely it was a combination. Proud   1v1 http://osn.codepenguin.com/players/view/25336 
				
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					06-03-2013, 12:03 PM 
				 
				
Post: #5 
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				RE: Our contribution to OML's revenue 
 
					I guess it depends on  how a player like this game no matter he/she in fluffy or ST.  I bot uber pack when I was in master.
				 
				
				
iPro Clan  | 
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					06-03-2013, 02:43 PM 
				 
				
Post: #6 
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				RE: Our contribution to OML's revenue 
 
					I bought uber pack when i got to clever. I really was captured by this game, playing 10-15 active games for a long while. Im down to 3-6 now though.
				 
				
				
  Gamecenter:Phyresis OSN Profile Wolfpack on OSN WE ARE THE WOLFPACK!  | 
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					06-03-2013, 04:48 PM 
				 
				
Post: #7 
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				RE: Our contribution to OML's revenue 
 
					I bought the über pack in fluffy. I guess I was one of those who had no idea how the game worked  
				
				
 
				Once a master of nothing, now a noob to pretty much everything. Hiatus resolved. I stalk these hallways again. GC Silent_Dynasty because I'm indecisive and whatever ;u;  | 
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					06-04-2013, 07:07 AM 
(This post was last modified: 06-04-2013 01:48 PM by (Rone).)
				 
				
Post: #8 
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				RE: Our contribution to OML's revenue 
 
					If you really want to contribute I suggest making some new maps. 
				
				
For present day, I believe one or two themed team maps for Generation II 2v2. Eventually their could be Generation III maps. Proud   1v1 http://osn.codepenguin.com/players/view/25336 
				
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					06-04-2013, 12:13 PM 
				 
				
Post: #9 
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				RE: Our contribution to OML's revenue 
 
					But OML doesn't take maps from OMC 
				
				
I didn't get why they released 5 maps either, such an odd number. When not eight, a 1v1 and 2v2 map for each team, more balanced. I hear there's a secret Mobi hidden here somewhere…  | 
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					06-04-2013, 01:57 PM 
				 
				
Post: #10 
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				RE: Our contribution to OML's revenue 
 Proud   1v1 http://osn.codepenguin.com/players/view/25336 
				
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