Search Results
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Forum |
Replies |
Views |
Posted
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Thread: Server Downtime
Post: RE: Server Downtime
Looks good to me. Thanks Alex! |
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Splatmansplat |
Outwitters |
3 |
6,601 |
07-17-2012, 12:15 PM |
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Thread: Outwitters App crashing after server connection
Post: RE: Outwitters App crashing after server connectio...
Same here - crashes as soon as it attempts to update the game list |
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Splatmansplat |
Outwitters |
14 |
19,783 |
07-17-2012, 11:35 AM |
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Thread: Some unexpected ladder shifts may happen over the next few days
Post: RE: Some unexpected ladder shifts may happen over ...
(07-14-2012 12:39 PM)Turk Wrote: I had been placed in the Masters league. I just won a game, earned +34 points for a big win ... And got demoted. Hah!
Same here. Master League, then won agains... |
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Splatmansplat |
Outwitters |
34 |
61,765 |
07-14-2012, 05:19 PM |
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Thread: Zone of Control
Post: RE: Zone of Control
Sorry, it's just not possible to do that with one spawn location. Maybe if you could spawn more than one unit per turn, but not as game play currently stands. You can block 1-2 paths, but a successful... |
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Splatmansplat |
Outwitters |
7 |
14,478 |
07-09-2012, 02:00 PM |
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Thread: Zone of Control
Post: RE: Zone of Control
Small maps with 1 spawn location don't allow for building walls of units - literally impossible... And pointless IMO. I've been playing Weewar and Warnet for years and ZoC prevents abuse of rushing, w... |
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Splatmansplat |
Outwitters |
7 |
14,478 |
07-09-2012, 01:40 PM |
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Thread: Zone of Control
Post: Zone of Control
Really loving the game, but it desperately needs zone of control. The ability for enemies to advance past an opposing unit seems silly. Units should be able to exert some level of movement control on ... |
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Splatmansplat |
Outwitters |
7 |
14,478 |
07-09-2012, 01:11 PM |