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New Game types
12-03-2012, 10:18 PM
Post: #21
RE: New Game types
What about a game where all players start with 50 wits, and they don't get any wit per turn. The only wit income will be through spawn points and wit per kill.

If both players run out of wit before destroying any base, then the player whose base has the most HP wins.

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Messages In This Thread
New Game types - BuzzleBee123 - 11-26-2012, 02:50 AM
RE: New Game types - game_taker - 11-26-2012, 03:30 AM
RE: New Game types - Bluegodzill - 11-26-2012, 03:31 AM
RE: New Game types - the duck - 11-26-2012, 04:43 AM
RE: New Game types - Emuchu - 11-26-2012, 05:58 AM
RE: New Game types - Sasquatch - 11-26-2012, 10:05 AM
RE: New Game types - Qwerty - 11-28-2012, 04:47 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 08:55 AM
RE: New Game types - GoHeat 3 - 11-28-2012, 11:48 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 12:40 PM
RE: New Game types - TheGreatErenan - 11-28-2012, 05:11 PM
RE: New Game types - Jacs9 - 11-28-2012, 05:17 PM
RE: New Game types - garcia1000 - 11-28-2012, 05:19 PM
RE: New Game types - TheQwertiest - 11-28-2012, 05:24 PM
RE: New Game types - myninja527 - 11-29-2012, 02:22 AM
RE: New Game types - poweewee - 11-29-2012, 02:07 PM
RE: New Game types - WeiWei - 11-29-2012, 02:37 PM
RE: New Game types - daHsu - 11-29-2012, 02:54 PM
RE: New Game types - OW11 - 12-01-2012, 06:52 PM
RE: New Game types - NinjaSquirle45 - 12-03-2012, 02:08 PM
RE: New Game types - 2dhh - 12-03-2012 10:18 PM
RE: New Game types - Hunter - 12-03-2012, 10:46 PM
RE: New Game types - ImperialSun - 12-04-2012, 08:53 PM
RE: New Game types - Coolio - 12-05-2012, 11:03 PM

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