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New Game types
11-28-2012, 05:11 PM
Post: #11
RE: New Game types
I imagine that Adam and Alex prototyped and playtested a great many game types with a fairly wide variety of rules before they settled on the current 1v1 and 2v2 arrangements. As much as I like the idea of additional game modes, I have a few comments...

There Are No Spawn Spaces So Just Kill All the Enemies Mode - The idea is attractive on the surface, but I fear that in practice it would not be very fun. In general, I think what would happen is you'd be very wary about how far forward to move your units lest you inadvertently uncover one of your opponent's units in a position where he can simply hop forward and start killing your units. And since you have no spawn spaces to restore your lost units, whoever manages to strike first with a full turn of wits (as opposed to the 1 or 2 wits left after you jumped a unit forward a bit too far) gains a steep advantage. The spawn spaces and the existence of bases as the primary target were surely included in the game's rules to make the game more fun. Stripping them out would then... you know... make it less fun... probably...

4 Person Free for All - Again, this is an attractive idea. Since 2v2 works fairly well, maybe 1v1v1v1 might work, too, right? However, I wonder how the first turn advantage would play into this, especially since you would then have someone having to wait through the turns of three hostile players before moving. Do you give him 10 or 12 wits to start off with or something? On the other hand, what this mode would mean is that you couldn't just go for broke once you realize that you can destroy one of your enemy's bases. After that one is destroyed, you'd still have two more to deal with, and you'd still have to defend your own base from the remaining players. So it might actually affect your strategy a great deal. That is, of course, assuming that destroying one base doesn't immediately end the game as it does in 2v2.

Don't get me wrong... If OML came up with some fun new modes, I would more than happily play them, but I'd really be much more interested in seeing some new maps.

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Messages In This Thread
New Game types - BuzzleBee123 - 11-26-2012, 02:50 AM
RE: New Game types - game_taker - 11-26-2012, 03:30 AM
RE: New Game types - Bluegodzill - 11-26-2012, 03:31 AM
RE: New Game types - the duck - 11-26-2012, 04:43 AM
RE: New Game types - Emuchu - 11-26-2012, 05:58 AM
RE: New Game types - Sasquatch - 11-26-2012, 10:05 AM
RE: New Game types - Qwerty - 11-28-2012, 04:47 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 08:55 AM
RE: New Game types - GoHeat 3 - 11-28-2012, 11:48 AM
RE: New Game types - BuzzleBee123 - 11-28-2012, 12:40 PM
RE: New Game types - TheGreatErenan - 11-28-2012 05:11 PM
RE: New Game types - Jacs9 - 11-28-2012, 05:17 PM
RE: New Game types - garcia1000 - 11-28-2012, 05:19 PM
RE: New Game types - TheQwertiest - 11-28-2012, 05:24 PM
RE: New Game types - myninja527 - 11-29-2012, 02:22 AM
RE: New Game types - poweewee - 11-29-2012, 02:07 PM
RE: New Game types - WeiWei - 11-29-2012, 02:37 PM
RE: New Game types - daHsu - 11-29-2012, 02:54 PM
RE: New Game types - OW11 - 12-01-2012, 06:52 PM
RE: New Game types - NinjaSquirle45 - 12-03-2012, 02:08 PM
RE: New Game types - 2dhh - 12-03-2012, 10:18 PM
RE: New Game types - Hunter - 12-03-2012, 10:46 PM
RE: New Game types - ImperialSun - 12-04-2012, 08:53 PM
RE: New Game types - Coolio - 12-05-2012, 11:03 PM

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