Outwitters Sports Network Revived!
06-29-2013, 03:11 PM
Post: #291
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RE: Outwitters Sports Network Revived!
It seems to be some system file is missing!
iPro Clan |
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06-30-2013, 04:39 AM
Post: #292
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RE: Outwitters Sports Network Revived!
Same here...
awesome signature design by .Memories. |
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06-30-2013, 06:06 AM
Post: #293
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RE: Outwitters Sports Network Revived!
It should be back up. My hosting provider changed some settings that made things not work. All without letting me know
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06-30-2013, 06:35 AM
Post: #294
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RE: Outwitters Sports Network Revived!
All back to normal. Many thanks for the quick fix!! You are doing a great jpb, codepenguin!!
awesome signature design by .Memories. |
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06-30-2013, 06:45 AM
(This post was last modified: 06-30-2013 06:47 AM by TheQwertiest.)
Post: #295
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RE: Outwitters Sports Network Revived!
suggestion:
put a player search bar on the main page? actually scratch that.. im retarded.. i could just change my bookmark from replays to players |
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07-22-2013, 05:19 AM
Post: #296
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RE: Outwitters Sports Network Revived!
Suggestion: on the teams filter, instead of showing all replays with the selected team(s), show only the replays with only the selected team(s). So, if I select only Adorables, it would show only AvA replays instead of A vs Any team.
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07-29-2013, 08:41 PM
Post: #297
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RE: Outwitters Sports Network Revived!
Codepeguin, take a look at the spreadsheet in this thread:
Stats on 1200 games What would you think about similarly being able to present games you have in your database? A matrix format like outwittersfan has would be nice where the dimensions you care about are on the rows and columns and the win percentage is in each cell. Here are some dimensions of the game that would be useful to compare in the rows and columns: * map * p1 and p2 teams. Ideally you could also differentiate between spawning a special or not. A simple table format would be fine too. Then you could display others result stats: turns, base health, standard deviations, etc Also, it is important to be able to filter these stats: * leagues or top200 ranks of players * league or friendly games * exact player name for p1 or p2 * map * teams I'm hoping this isn't too much work, but I'm suspecting it might be. |
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07-30-2013, 12:19 AM
Post: #298
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RE: Outwitters Sports Network Revived!
@Thrutchy,
Lately, I haven't been doing much development on OSN. It is currently kind of in maintenance mode. I wouldn't mind doing some form of CSV data dump or something like that so Spreadsheet Gurus could have a go at the data. If anyone is interested, let me know and I'll see what I can come up with. |
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07-30-2013, 02:10 AM
Post: #299
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RE: Outwitters Sports Network Revived!
As one of our resident spreadsheet gurus, I would love to get my hands on all that data! But, no worries if its too much trouble.
It'll be GG when you're up against GG of GG. |
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07-30-2013, 02:26 AM
(This post was last modified: 07-30-2013 02:27 AM by Thrutchy.)
Post: #300
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RE: Outwitters Sports Network Revived!
A CSV data-dump would be much better than anything else. It could be formatted into whatever. Here would be some useful information per game if you can easily extract it:
map (including version) for each player: * player name * league and top ranks at the time * team * for each unit type (including thorns?) of the player: ++ spawns ++ moves (might include shell&unshell here since they cost wits) ++ attacks or usages (heal, bomb, teleport, scramble) ++ kills (that each return a wit) ++ surviving * extra bonus wits * bonus wits denied * base health at the end of the game * spawns blocked at beginning of turn * wits at end of game date of game rules version (wit-for-kill, bramble behavior) number of turns winner how won (base, units&spawn, or gave up) I'm sure there are other things that could be put into a CSV format with one game per entry. I'm not sure how easily you can extract this info from your database, but the more the merrier. |
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