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Outwitters' low revenue - Marketing suggestions and ideas for OML
10-14-2012, 06:37 AM
Post: #27
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
(10-14-2012 05:50 AM)TheQwertiest Wrote:  
(10-14-2012 05:42 AM)Necrocat219 Wrote:  
(10-14-2012 04:49 AM)CombatEX Wrote:  Instead I would suggest you change the 'Speed Mode' to something more akin to speed chess. Maybe give each player a 1 hour clock. This serves the duel benefit of guaranteeing a hard limit to the amount of time a game can take and also allowing a player to take a semi-prolonged break to go do something if they've been good about playing quickly during their other turns.

This. But make it friendly matches only so that people can't complain about having to leave halfway through a game.

i think it would be useless if its only for friendly matches. haha

I wouldn't say useless, there is a random matchup for friendlies, if you are fine with your placement in the league and don't want to take the risk of losing rating it would be perfectly fine Smile

Top 200 peak ranking: #18 Super-Titan

I'm currently taking a competative break. Am up for friendlies and tournaments!

(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - Necrocat219 - 10-14-2012 06:37 AM

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