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Outwitters' low revenue - Marketing suggestions and ideas for OML
07-04-2013, 06:55 PM (This post was last modified: 07-04-2013 07:05 PM by Mag!cGuy.)
Post: #141
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
Chicochi, this is a turn based game, obliging player to play their turn at a maximum of 24 hours IS stupid. A lot of outwitters player have busy days and can't afford to play the game this often, particulary all 15 minutes: you really want players to be everytime in front of their ipad/iphone?
Outwitters is a game you play when you have turns to make, and once they are done, go outside, play another game, I don't know, but it's not a game made to sit and play it for two hours continuously. You can't ask players to be constently able to send their turn, we have a life, we can't be online and up to make our turn everytime. Maybe you can, but it's not the case for most people, so respect it or stop to play this game. It's turn based strategy game, not real time strategy game like starcraft. Either you didn't understand the purpose of that kind of game, either you ask outwitters simply to change of gameplay core, which is nonsense.

By the way, don't generalize your opinion: you're the only one wanting such a short deadline. Everyone is fine with this format, or maybe some want a 3days deadline, but surely not a one day one. Don't come here expressing your opinion as if you talk for all other players. Standing in front of the game for hours is not the purpose of outwitters, it's like that. It's not "obvious", that's your only opinion, and it's not the cause of the lack of payment- or if it is, that's because they don't like turn based game, not because they expected a turn based game not to be a turn based game.

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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - Mag!cGuy - 07-04-2013 06:55 PM

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