Outwitters' low revenue - Marketing suggestions and ideas for OML
02-20-2013, 08:38 AM
Post: #115
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
I don't think that anything should be changed on the marketing revenue side of things. The one thing that makes me love Outwitters is how it doesn't have ads or anything too annoying to persuade people to buy things. No ads, no limited time, no exceptions in the actual gameplay rules, no persuasive 'like this app? Please rate it!'
The stuff you might want to buy in the store is not at outrageous prices. So this is the only (I repeat, only) app that I have paid any money to. Entirely because I think OML are not only into making money but also a good game. Once a master of nothing, now a noob to pretty much everything. Hiatus resolved. I stalk these hallways again. GC Silent_Dynasty because I'm indecisive and whatever ;u; |
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