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Outwitters' low revenue - Marketing suggestions and ideas for OML
11-27-2012, 03:38 AM
Post: #84
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
Here are some ideas:

1. Free game only allows a limited number network games. I think this should be both friendly and league, but not pass-n-play. This limit needs to be enough to get a person hooked. League play is probably an important aspect of getting someone hooked. With current match-making, I'm guessing about 50 games is sufficient.
2. Improve match-making so that every player meets their "equal" in the fewest games. A player consistently winning or losing is not a way to keep their interest. This also would allow the game limit to be reduced for the #1 idea.
3. To go with #1, make players pay after each N network games. Each game has a server cost associated with it, so it can be justified that way. Let the addicts pay as they play. Something on the base could be associated with how many games someone has purchased. Each base and probably increasing the game limit should come with games.
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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - Thrutchy - 11-27-2012 03:38 AM

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