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Outwitters' low revenue - Marketing suggestions and ideas for OML
11-06-2012, 01:20 AM (This post was last modified: 11-06-2012 01:34 AM by joelduque.)
Post: #69
RE: Outwitters' low revenue - Marketing suggestions and ideas for OML
Just keep doing what you do best and what's important, keep improving this quality and fun game. Money will eventually come, I just hope it would be just in time. Smile

(11-03-2012 09:41 PM)Luckymori Wrote:  Hey,
I haven't had time to read through everything on this thread, but here are some ideas that I thought of before/that I liked when I read them.

1. A new game mode pack. This would be a huge leap forward because it would open up countless new possibilities. All you'd have to do is change game parameters and consider balancing. 15-30 min/turn games would rock my world.

It would rock mine too. A fast open elimination-type tournament mode for 1v1 would be feasible, don't know what would be sweet max time allowed before timeout. As said above, 15-30 min/turn seems to be a good start.

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RE: Outwitters' low revenue - Marketing suggestions and ideas for OML - joelduque - 11-06-2012 01:20 AM

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