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How do you start out on Sharkfood Island?!
07-27-2012, 11:44 PM
Post: #4
RE: How do you start out on Sharkfood Island?!
I've gotten into the habit of almost always doing this as my first move regardless of whether I'm going first or second:

[Image: mmGvr.jpg]

Move Heavy to Wit Space, move Soldier up next to Heavy and Medic, spawn 2nd Soldier and move up next to 1st Soldier and Medic.

It's seemed like a reliable and adaptable opener, and it eases the panic I used to feel when going second on this map. You do run a chance of having an enemy runner ding your base for a point on turn 3, but your medic stays safe and you can close the gap on the next turn. That early runner suicide is seeming more and more like a poor trade, anyhow.

I see my opponents doing this pretty often, too, so I think it's becoming a standard opener. A common variation seems to be spawning and moving a runner to the same spot and giving him a medic boost. Makes you less able to counter an aggressive early attack, but gives you better scouting.
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RE: How do you start out on Sharkfood Island?! - wonderpug - 07-27-2012 11:44 PM

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