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Feature 'request'; Wit Handicap
09-18-2014, 06:59 AM
Post: #1
Feature 'request'; Wit Handicap
Perhaps this pointless( i'm shocked there is non TtL smiley) , but would we be able to get wit handicaps for friendly matches? If not, thanks anyway

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09-18-2014, 07:09 AM
Post: #2
RE: Feature 'request'; Wit Handicap
Ooh I like the idea.

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09-18-2014, 07:12 AM
Post: #3
RE: Feature 'request'; Wit Handicap
They're out of content production.

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09-18-2014, 07:32 AM
Post: #4
RE: Feature 'request'; Wit Handicap
I don't think this really qualifies as content, though.

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09-18-2014, 08:41 AM
Post: #5
RE: Feature 'request'; Wit Handicap
(09-18-2014 07:12 AM)Chemoeum Wrote:  They're out of content production.

You're such a killjoy Chemoeum. At least allow the masses to have hopes and dreams without crushing them in the first 15 minutes.

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09-18-2014, 10:49 AM
Post: #6
RE: Feature 'request'; Wit Handicap
They did say updates were possible though. Such as the 2v2 fix. Implementing a wit handicap, I can't really see a big problem with the code, the only problem might be deciding the limit on wit handicap and whether to give extra wits or take away wits or what. Because it makes a difference.

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09-18-2014, 11:51 AM
Post: #7
RE: Feature 'request'; Wit Handicap
This isn't something like the 2v2 fix that actually balances the game. It's a trivial update that probably takes longer than you'd expect to code. Probably not worth their time.

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09-18-2014, 12:40 PM
Post: #8
RE: Feature 'request'; Wit Handicap
(09-18-2014 07:12 AM)Chemoeum Wrote:  They're out of content production.

Because they're working on Outwitters 2

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09-19-2014, 03:23 AM
Post: #9
RE: Feature 'request'; Wit Handicap
You could just move your medic one extra time if you want the challenge you know Wink

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09-19-2014, 03:33 AM
Post: #10
RE: Feature 'request'; Wit Handicap
That's true. Or leave your wit spaces untagged for a turn or something like that.

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