No Spawns Tournament #3 [Final Round Underway]
08-14-2014, 07:56 AM
Post: #95
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RE: No Spawns Tournament #3 [sign-ups closed; tournament underway]
(08-14-2014 04:51 AM)Flarp55 Wrote: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICAjoS5-wkM In my opinion: Turn 12 (red team): Kill runner with sniper Heal heavy Attack soldier with heavy Move heavy south one hex Move runner to where heavy was Kill soldier with runner Move sniper south one hex Move medic south one hex I think this move keeps red in the game. At most blue could kill runner+medic, but this would necessarily sacrifice the blue heavy, so probably a better response would be to advance the sniper to kill the runner and then move the heavy out of sniper range. This yields a heavy+sniper+medic trio endgame on both sides. |
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