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Battle of the Fluffies (and also Clevers) CONGRATS *NULLPOINTER!
05-28-2014, 09:00 AM
Post: #111
RE: Battle of the Fluffies (and also Clevers) STARTED
(05-28-2014 08:40 AM)Chemoeum Wrote:  Here's something for your tourney. Gave one to Extreme too

Code:
[url=http://i.imgur.com/9hw3r6p.jpg][img=425x550]http://i.imgur.com/9hw3r6p.jpg[/img][/url]

Image can be adjusted to these sizes by changing the dimensions in the code of the [img] tag
340x440
425x550
531x688
638x825

Hey, it's hosted by me too... Love the pic though.

RIP, these forums

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LegacyofFive the goat

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05-28-2014, 09:39 AM
Post: #112
RE: Battle of the Fluffies (and also Clevers) STARTED
Wow thx Chemoeum! Actually, bob's doing most of the work ^.^

Ps: the o isn't capital

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05-28-2014, 10:13 AM
Post: #113
RE: Battle of the Fluffies (and also Clevers) STARTED
(05-28-2014 09:39 AM)LegacyofEight Wrote:  Wow thx Chemoeum! Actually, bob's doing most of the work ^.^

Ps: the o isn't capital

I know... that was a mistake I found when I saw the picture again...

I am GameCenter's Chemoeum.

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05-28-2014, 11:31 AM
Post: #114
RE: Battle of the Fluffies (and also Clevers) STARTED
(05-28-2014 10:13 AM)Chemoeum Wrote:  
(05-28-2014 09:39 AM)LegacyofEight Wrote:  Wow thx Chemoeum! Actually, bob's doing most of the work ^.^

Ps: the o isn't capital

I know... that was a mistake I found when I saw the picture again...

could you please edit in my name?

RIP, these forums

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LegacyofFive the goat

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05-29-2014, 02:41 AM
Post: #115
RE: Battle of the Fluffies (and also Clevers) STARTED
Game 1: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0tLd8ggM

"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.”
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05-29-2014, 07:36 AM
Post: #116
RE: Battle of the Fluffies (and also Clevers) STARTED
Good job!
Commentary:
Turn 1 seems fine.
Turn 2 is good, but I would put the soldier on the other side as that is usually the target of attacks.
Turn 3: Common tactic to move the medic up to prepare to attack. Good.
Turn 4: Again you put the soldier on the wrong side. Instead of moving the sniper, I would put a soldier where you moved it so it would be protected.
Turn 5: Good but a soldier might have been better than a runner.
Turn 6: You should have moved the runner right below your left spawn point to gain vision.If you had, you would have known that the positions where you moved the sniper and soldier allowed them both to be killed.
Turn 7: Good job recognizing the vulnerability and attacking.
Turn 8: Not much you can do here to handle the attack.
Turn 9: Good.
Turn 10: I would have attacked the soldier, moved the attacking soldier down, and killed the soldier with the other soldier. This would delay the win another turn. But overall, there wasn't anything you could do to prevent a win within 2 turns.
Turn 11: Good job.

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05-29-2014, 09:38 AM
Post: #117
RE: Battle of the Fluffies (and also Clevers) STARTED
Game 2: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0qeT5goM

Good game! =]

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05-29-2014, 09:48 AM
Post: #118
RE: Battle of the Fluffies (and also Clevers) STARTED
And we have a WINNER!
Congratulations to *NullPointer for winning this tourney!

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05-29-2014, 09:50 AM
Post: #119
RE: Battle of the Fluffies (and also Clevers) STARTED
Woo, thanks!

"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live.”
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05-29-2014, 09:56 AM
Post: #120
RE: Battle of the Fluffies (and also Clevers) STARTED
(05-29-2014 09:38 AM)*NullPointer Wrote:  Game 2: outwitters://viewgame?id=ahRzfm91dHdpdHRlcnNnYW1lLWhyZHIVCxIIR2FtZVJvb20YgICA0qeT5goM

Good game! =]

So the commentary:
Turn 1: Don't move the medic down there. If you're going to move it, then move it next to the spawn. It's also okay not to move it at all and move newly spawned soldiers next to the medic to be healed.
Turn 2: Good.
Turn 3: You should be moving your troops upwards where they can defend your base or attack his base. Attacks at the bottom never work.
Turn 4: Good job recognizing his weakness at the top and advancing.
Turn 5: A little better but at this point there's nothing you can do if he attacks.
Turn 6: Good. If you'd spawned a runner you would have known that you could have just killed the heavy on that turn.
Turn 7: Spent a lot of wits moving troops that should have been up there already.
Turn 8: Good.
Turn 9: Nothing you can do.
Turn 10: Congratulations on winning the tourney!

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LegacyofFive the goat

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