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OSN Data Sharing Initiative
05-07-2014, 11:06 AM
Post: #101
RE: OSN Data Sharing Initiative
(05-07-2014 11:03 AM)[PETA] Doodat Wrote:  I would think a bombshell on sweetie plains would be used more often than not.

That's what I was about to say.

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05-07-2014, 12:04 PM
Post: #102
RE: OSN Data Sharing Initiative
If you look at the numbers though, on sweetie plains scallies are 122-133 against adorables in masters play and 8-16 in ST play. Also, scallies are on the losing end against feedback too, so a BS might not be as beneficial?

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05-07-2014, 12:38 PM
Post: #103
RE: OSN Data Sharing Initiative
I can see the BS spawn being a trap in that it's incredibly hard to mount an efficient attack on such a large map with a BS.

Doowhat? Doodat? Okey:3

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05-07-2014, 06:37 PM
Post: #104
RE: OSN Data Sharing Initiative
Sweetie plains is all about momentum. The big problem with the bombshell is on the outside wit spaces it isn't useful, if you set one up in a realistic position on your offensive side it will likely assure your loss. On your defensive side however I would imagine it as pretty strong. But the BS being locked down a bit still isn't too helpful.

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(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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05-10-2014, 09:00 PM
Post: #105
RE: OSN Data Sharing Initiative
Are player ID numbers given by OML servers or by OSN ?
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05-10-2014, 09:05 PM
Post: #106
RE: OSN Data Sharing Initiative
(05-10-2014 09:00 PM)Juslas Wrote:  Are player ID numbers given by OML servers or by OSN ?

They are assigned by OSN so that it has a unique identifier for each user.
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