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Good Game vs iPro Meeting : iPro discussion
10-29-2013, 11:50 AM (This post was last modified: 10-29-2013 12:34 PM by Thrutchy.)
Post: #52
RE: Good game meeting, turn 8, started 11pm oct 24
Yep. I know. Let's try to figure out what else would make sense for them to spawn with the position they have now. Lets see:

* runner. They might have spawned one on turn 5 to kill our runner on turn 7. The main problem with this is they would have 4 more wits (13) next turn which would give them enough to spawn and use a scrambler effectively.

* soldier. If the soldier they moved is from the last turn, it might be possible one is on the spawn. This doesnt seem very likely given what we have seen. They would have 12 wits with the soldier staring on the spawn.

* sniper. This would cost them 6 wits to get the sniper healed and moved to h6. This gives them an attack position toward our middle.

* scrambler. They would use all 9 wits to spawn move heal it, so they'd have 6 left for next turn. The likely position is h7 which they cant attack with (but definitely defend an attack). Another option might unboosted on h6 which would give them an attack position (and good for us if we attack).

It sure looks like they are posed for an attack. If they want to attack the next turn, they need to have a sniper or a scrambler on h6.

If we attack, we are assuming a sniper or a scrambler is on h6. If we dont, we have to make that same assumption to defend.

Sniper!

[Image: nyKo4fPl.jpg]

What should we spawn?

They put their medic on h7.
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Messages In This Thread
Good game meeting: turn 4, sent - Thrutchy - 10-11-2013, 12:13 PM
Good game meeting, turn 6, sent - Thrutchy - 10-18-2013, 10:26 AM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 01:31 PM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 02:37 PM
RE: Good game meeting, turn 8, started 11pm oct 24 - Thrutchy - 10-29-2013 11:50 AM

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