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Good Game vs iPro Meeting : iPro discussion
10-13-2013, 12:17 AM
Post: #21
RE: Good game meeting: turn 4, started 10/10, noon central
If we spawn a soldier, boosting one to F4 seems good to me. It gives us vision to G6 and I3 and makes it more difficult for them to aggressively place a scrambler in the middle (especially F8).
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10-13-2013, 01:29 AM
Post: #22
RE: Good game meeting: turn 4, started 10/10, noon central
I prefer runner on F3 with excellent vision, but D6 is fine. If they used a new runner to kill ours, we can use either soldier/heavy to kill without wasting a wit, then spawn another runner and boost it.

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10-13-2013, 02:12 AM (This post was last modified: 10-13-2013 02:34 AM by Thrutchy.)
Post: #23
RE: Good game meeting: turn 4, started 10/10, noon central
I like F3 as well. I'm fine with boosting it or not. If we do this we'll be spending 3 wits - spawn/move runner and boost runner or soldier.

D6 seems a little more risky in case they spawned a sniper. But, i dont think a sniper is likely since they put their medic in the way on turn 1.

I agree that boosting the runner probably isn't needed immediately. It would be for when they decide they attack later. But F3 might be too far forward to make much difference.
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10-14-2013, 01:07 AM (This post was last modified: 10-14-2013 01:28 PM by Thrutchy.)
Post: #24
RE: Good game meeting: turn 4, started 10/10, noon central
I'm warming up to runner at d6. F3 is a prime spot for our other units whereas nothing else wants to be at d6 for now.

Should we consider another soldier spawn? Seems like it should be to f4 to give us some vision. We'd boost that one instead of the current especially if it is put so far forward.
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10-14-2013, 01:22 AM (This post was last modified: 10-14-2013 01:22 AM by terenceshiu2005.)
Post: #25
RE: Good game meeting: turn 4, started 10/10, noon central
Boosted soldier on F4 would be great as well.

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10-14-2013, 01:41 PM (This post was last modified: 10-14-2013 01:45 PM by Thrutchy.)
Post: #26
RE: Good game meeting: turn 4, started 10/10, noon central
I put an unboosted runner on F2:

[Image: piiHvQJl.jpg]

Now that we see the boosted soldier, they have 3 wits banked and will have 9 next turn - enough to spawn/boost/move a scrambler.

Should we just boost the soldier and end the turn?

I'll send the turn tomorrow morning central - about 8 hours.
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10-14-2013, 02:39 PM
Post: #27
RE: Good game meeting: turn 4, started 10/10, noon central
Boosted soldier.

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10-14-2013, 10:55 PM
Post: #28
RE: Good game meeting: turn 4, started 10/10, noon central
Boosted the soldier and sent the turn.
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10-15-2013, 03:05 PM
Post: #29
RE: Good game meeting: turn 4, done
Good choice Big Grin
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10-18-2013, 10:26 AM (This post was last modified: 10-21-2013 10:30 PM by Thrutchy.)
Post: #30
Good game meeting, turn 6, sent
I didn't see anything, so it is how we left it last turn.

[Image: R1DyA3ml.jpg]

Our wits: 10
Opponent wits unaccounted: 9
Opponent units unaccounted: 1
Glitch grid
Turn 4
Turn 2
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