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Good Game vs iPro Meeting : iPro discussion
10-13-2013, 02:12 AM (This post was last modified: 10-13-2013 02:34 AM by Thrutchy.)
Post: #23
RE: Good game meeting: turn 4, started 10/10, noon central
I like F3 as well. I'm fine with boosting it or not. If we do this we'll be spending 3 wits - spawn/move runner and boost runner or soldier.

D6 seems a little more risky in case they spawned a sniper. But, i dont think a sniper is likely since they put their medic in the way on turn 1.

I agree that boosting the runner probably isn't needed immediately. It would be for when they decide they attack later. But F3 might be too far forward to make much difference.
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Good game meeting: turn 4, sent - Thrutchy - 10-11-2013, 12:13 PM
RE: Good game meeting: turn 4, started 10/10, noon central - Thrutchy - 10-13-2013 02:12 AM
Good game meeting, turn 6, sent - Thrutchy - 10-18-2013, 10:26 AM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 01:31 PM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 02:37 PM

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