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Good Game vs iPro Meeting : iPro discussion
10-18-2013, 12:25 PM
Post: #31
RE: Good game meeting, turn 6
How many wits did they have?

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10-18-2013, 01:31 PM
Post: #32
RE: Good game meeting, turn 6
I just added some details. I believe they had 9 wits to use and we didn't see any of them being used.
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10-18-2013, 01:57 PM (This post was last modified: 10-18-2013 01:58 PM by terenceshiu2005.)
Post: #33
RE: Good game meeting, turn 6
I feel that they are building up soldiers. Don't have scrambler at this moment.

Unlikely to have sniper neither.

So I suggest to build another soldier and save up wits for future.

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10-18-2013, 02:37 PM
Post: #34
RE: Good game meeting, turn 6
They might have simply spawned a runner in preparation for spawning and hiding a scrambler. But, they probably would have healed the heaving in that case.

Maybe a new boosted soldier to F4. That will prevent them from knocking out our runner.
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10-19-2013, 01:49 PM
Post: #35
RE: Good game meeting, turn 6, started 10/18 6pm central
Any speculation on what they did and what they might be planning?
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10-19-2013, 03:08 PM
Post: #36
RE: Good game meeting, turn 6, started 10/18 6pm central
Just building up for future attack. No scrambler in harmful area yet. So no need to move back heavy. They will plan to have scrambler that targeted on our heavy at right soon.

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10-19-2013, 03:33 PM
Post: #37
RE: Good game meeting, turn 6, started 10/18 6pm central
I agree that our heavy is attractive for a scrambler attack. Let's prepare for that instead of reacting to the threat when it comes. Here are 2 options:

1. Get a scrambler in range of a scrambler attacking our heavy. Protect it just enough so that that heavy plus any other attacker can't kill out scrambler.

2. Position some attacking units around the heavy to kill whatever is put in front of the scrambler (probably that 3hp soldier) and the scrambler.

I prefer #2 a little more if we can find good positions. I think #1 might be more expected.
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10-19-2013, 07:49 PM (This post was last modified: 10-19-2013 07:52 PM by terenceshiu2005.)
Post: #38
RE: Good game meeting, turn 6, started 10/18 6pm central
Maybe 4 HP soldier to E5 and heavy to F4
Will have . 11 wits in next turn. If they don't boost the heavy, we may go to kill their 4 HP soldier, 2 HP runner, 4 HP heavy and may be 1 Hp medic next turn. If the boosted heavy, we can build another 4 HP soldier for setting up our soldier wall.

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10-21-2013, 01:34 PM
Post: #39
RE: Good game meeting, turn 6, started oct 18 6pm central
How would we kill the 4hp heavy with that position?

I like new soldier to E5 and heavy to F4. If i don't hear something better, i'll do this.

Another option might be a boosted scrambler to D3, F3, or F2.
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10-21-2013, 01:53 PM
Post: #40
RE: Good game meeting, turn 6, started oct 18 6pm central
Heavy + new spawned runner to kill the 4 HP soldier.
Soldiers on E4+ E5 kill their 4 HP heavy
3 Hp soldier kill their 2 Hp runner
Existing runner kill the medic if possible.

Of course they may have a new 4 HP soldier between their runner and heavy.

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