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Good Game vs iPro Meeting : iPro discussion
10-04-2013, 03:53 PM
Post: #3
RE: Good Game "meeting": turn 2, started 10/3 4pm central
What do you think the likelihood of them having an unboosted runner on E8? If this seems likely enough, we could start with moving our soldier to C6. Then spawn a runner to kill theirs if we find an unboosted one there. Doing this would hinder the FTA initiative that they have. If not, it still gives us vision. The problem is that we still need another runner to show what's going on.

I'll submit 2 more options:

3. Start with soldier to C6. Then plan the rest of the turn.
4. Medic -> D4. Spawn/boost runner -> G2. (4 wits). This gives us reliable vision for a while.
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RE: Good Game "meeting": turn 2, started 10/3 4pm central - Thrutchy - 10-04-2013 03:53 PM
Good game meeting: turn 4, sent - Thrutchy - 10-11-2013, 12:13 PM
Good game meeting, turn 6, sent - Thrutchy - 10-18-2013, 10:26 AM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 01:31 PM
RE: Good game meeting, turn 6 - Thrutchy - 10-18-2013, 02:37 PM

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