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iPro vs Wolfpack Meeting : iPro discussion
10-01-2013, 05:03 AM
Post: #51
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
They should have 4 banked and start with 10 on the next turn. We also have 10 left after moving the runner off the spawn.

After spawn/move/scramble, there are only 2 wits left (our turn or their next turn) and those will be used with 2 moves (and a possible kill). So no wits left.

If we go with option 2 (use all 10 wits) and they kill our scrambler, they'll have 4 wits left (use 6). But we can respond with killing all but their heavy and blocking their spawn safely for a turn.
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10-01-2013, 11:55 AM
Post: #52
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
Option 1:
We will have 3 runners, 1 soldier, 1 scrambler, 1 heavy and 0 wits, they will have 1 medic, 1 soldier, 1 runner, 1 heavy. So, we will have units advantage, they may have wits advantage.

Option 2: E3
Both party will have 2 runners, 1 scrambler, 1 soldier, 1 heavy, 1 soldier and 6 wits next turn, we still keep FTA (enlarged), they may come to kill our scrambler, and we kill all their units except heavy.

Option 2: E4
I shall rejected this because they have advantage after units exchange.


Finally call. I will limit it to 3 hours because I will go out as its holiday in Hong Kong.

I voted option E3 finally.

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10-01-2013, 12:22 PM (This post was last modified: 10-01-2013 12:22 PM by Thrutchy.)
Post: #53
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
E3 seems like the fun option. If they scramble the runner we will have scramblers on both sides and lots of tension and excitement. If they attack our scrambler, we will have a dramatic unit swing - also fun.

So is the turn sent?
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10-01-2013, 01:21 PM
Post: #54
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
Not yet. Will send soon

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10-01-2013, 02:24 PM
Post: #55
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
Turn sent with option 2 E3

http://i.imgur.com/mIpStr3l.jpg

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10-01-2013, 03:44 PM
Post: #56
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
While it would be good if they go forward and kill our scrambler, I just can't see them doing that. If we can see the trap, I am sure they will see it too.
My guess would be that they would retreat heavy, move runner to block and convert our runner.

I will try to participate more before our next turn.
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10-01-2013, 03:51 PM
Post: #57
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (1 day left)
You are always welcome Smile

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10-05-2013, 01:56 PM
Post: #58
RE: iPro vs Wolfpack (Turn5) - Sent
Less that 30 mins for them to send their turn!

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10-06-2013, 02:20 AM (This post was last modified: 10-08-2013 12:46 PM by terenceshiu2005.)
Post: #59
iPro vs Wolfpack (Turn 7) - Sent
Map Coordination

iPro: Start Turn 1 (5 wits)
•Moved Medic to H6
•Spawned Runner
•Boosted Runner
•Moved Runner to E8
End Turn 1 (1 wit left)
- End of Turn 1 Screen Shot - Turn 1 discussion

Wolfpack: Start Turn 2 (8 wits)
•Spawned Runner
•Moved Runner to G2
•Moved Medic to D4
•Boosted Heavy
End Turn 2 (4 wits left)
- End of Turn 2 Screen Shot

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Wolfpack: Start Turn 4 (10 wits)
•Moved Soldier to D6
•Moved Heavy to F4
•Moved Runner to G6 and Kill our medic
•Spawned Runner
•Boosted Runner
•Moved Runner to F2
End Turn 4 (4 wits left)
- End of Turn 4 Screen Shot

iPro: Start Turn 5 (11 wits)
•Moved Runner to G5
•Spawned Scrambler
•Moved Scrambler to H6
•Converted Runner on G6
•Moved Converted Runner to E3 and Kill the medic
•Moved Heavy to G6
End Turn 5 (0 wit left)
- End of Turn 5 Screen Shot - Turn 5 discussion

Wolfpack: Start Turn 6 (10 wits)
•Spawned Scrambler
•Moved Scrambler to D4
•Converted Runner on E3
•Moved Heavy to F4
End Turn 6 (1 wit left)
- End of Turn 6 Screen Shot


iPro: Start Turn 7 (6 wits)
•Moved 2 hp Runner to F3 and Kill their Runner
•Moved 1 hp Runner to D3 and Kill their Scrambler
•Spawned Medic
•Boosted Scrambler
End Turn 7 (1 wit left)
- End of Turn 7 Screen Shot - Turn 7 discussion

Shall we kill their scrambler?

My suggestion:
Move 2 hp runner to kill the runner on E4, then move the 1 hp runner to kill the scrambler.
then spawn a medic to heal our scrambler. banking 1 wit.

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10-06-2013, 04:57 AM
Post: #60
RE: iPro vs Wolfpack (Turn 7) - Turn 6 sent by WP @ 10/5 HKT 14:05
You mean the runner on E3? Maybe we should kill the scrambler from back at D3 since they don't have enough for another scrambler and they need to move to kill that runner.

Medic is a good option especially since the scrambler is next to the spawn, but maybe we should be a little more aggressive to maintain our initiative. Let's come up with a few altenatives. Medic does seem like a nice default option, though. We can later put it on the right side for the soldier and an easy sniper spawn to the middle.
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