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iPro vs Wolfpack Meeting : iPro discussion
09-22-2013, 07:41 PM
Post: #21
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (1 day 21hrs left)
Do you all have any other suggestion?

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09-22-2013, 09:25 PM (This post was last modified: 09-22-2013 09:47 PM by Thrutchy.)
Post: #22
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (1 day 21hrs left)
I like that move. We'll be playing identically to team america vs eurasia.

Another option is to leave the runner on the spawn. Kill their runner next turn along with more stuff while they are blind.

Actually on team america, we decided not to heal the heavy because we had a higher risk of attack with their soldier moved forward. An extra wit seemed more valuable because of that. We have no risk of that attack, so we should go ahead and burn the wit on the heal.

If we spawn a runner and don't move it, we run the risk of them taking out our medic, but we should be able to safely scramble their runner and be up a unit. We'll have enough wits to put the heavy in front of the scrambler in case they spawn a soldier with range of our scrambler.
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09-23-2013, 12:35 PM (This post was last modified: 09-23-2013 12:36 PM by Thrutchy.)
Post: #23
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (1 day 21hrs left)
My vote is: spawn runner, heal heavy, and plan on killing their runner next turn. I like this a liitle more than killing their runner this turn because:
* allows us to do more when they are blind on turn 5
* moving or healing their runner is unlikely because of the wit inefficiency. If they do, they will effectively be down a wit. We can confirm with our soldier if necessary.
* our medic is exposed to their runner and is a great bait for a scramble.
* not as conventional or expected

But, i'm still ok with killing the runner on this turn.

Any other opinions?
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09-23-2013, 01:21 PM
Post: #24
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (1 day 21hrs left)
Ok, understand. Lets see if we have any other suggestion.

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09-23-2013, 10:03 PM
Post: #25
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (27 hrs left)
I can't think of a better response.

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09-24-2013, 12:27 PM
Post: #26
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (4 hrs left)
We still have 4 hours for this turn's discussion. Will send our turn afterward. To have better communication or organize, I think we (at least 6 of us) should say something each turn. Or just a word 'ok' or 'go' Tongue

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09-24-2013, 03:30 PM
Post: #27
RE: iPro vs Wolfpack (Turn3) - Turn 2 sent @ 9/21 HKT 14:55 (4 hrs left)
Ok Big Grin
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09-24-2013, 06:59 PM
Post: #28
RE: iPro vs Wolfpack (Turn3) - Sent
Turn 3 Sent

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot

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09-28-2013, 02:16 AM (This post was last modified: 10-05-2013 01:55 PM by terenceshiu2005.)
Post: #29
iPro vs Wolfpack (Turn5) - Sent
I will limit our discussion time to 1 full day for our first move.

Map Coordination

iPro: Start Turn 1 (5 wits)
•Moved Medic to H6
•Spawned Runner
•Boosted Runner
•Moved Runner to E8
End Turn 1 (1 wit left)
- End of Turn 1 Screen Shot - Turn 1 discussion

Wolfpack: Start Turn 2 (8 wits)
•Spawned Runner
•Moved Runner to G2
•Moved Medic to D4
•Boosted Heavy
End Turn 2 (4 wits left)
- End of Turn 2 Screen Shot

iPro: Start Turn 3 (7 wits)
•Spawned Runner
•Boosted Heavy
End Turn 3 (5 wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Wolfpack: Start Turn 4 (10 wits)
•Moved Soldier to D6
•Moved Heavy to F4
•Moved Runner to G6 and Kill our medic
•Spawned Runner
•Boosted Runner
•Moved Runner to F2
End Turn 4 (4 wits left)
- End of Turn 4 Screen Shot

Partially moved

iPro: Start Turn 5 (11 wits)
•Moved Runner to G5
End Turn 5 (?? wit left)
- End of Turn 3 Screen Shot - Turn 3 discussion

Shall we spawn a scrambler to covert their runner???

Since they used 3 wits to move heavy & soldier & runner (kill our medic). so, they didn't spawn a scrambler. I am afraid they spawn and boost a runner, then moved it to F2. So, I suggest to move our runner (on spawn) to G5, if there have a runner on F2, then we just use the runner to kill their runner on G6 and spawn a soldier instead of scrambler. What do you think?

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09-28-2013, 05:15 AM
Post: #30
RE: iPro vs Wolfpack (Turn5) - Turn 4 sent @ 9/27 HKT 23:20 (first move 1 day left)
I agree that we should move the runner to G5 first (1). Here is another option if a runner is on F2:

spawn scrambler and scramble runner from H6 (8)
move to scrambled runner to F6 (1)
move heavy to G6 (1)

That uses all 11 of our wits. We'll be advantaged by a unit, a scrambler out, and I don't think they can kill it. Unless I'm missing something?
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