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iPro vs Wolfpack Meeting : iPro discussion
11-23-2013, 03:47 PM (This post was last modified: 11-23-2013 03:50 PM by terenceshiu2005.)
Post: #141
RE: Turn 21
[Image: aSmpgerl.jpg]

Oops! Soldier. Next should be 2 Hp runner?

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11-23-2013, 03:58 PM (This post was last modified: 11-23-2013 04:16 PM by Thrutchy.)
Post: #142
RE: Turn 21
Should we take out the 4hp soldier with our right soldiers and the 3hp soldier with our middle soldier and runner?

Then bottom soldier to middle (behind heavy) and move scrambler up one hex.

Or should we make only one more kill and strategically place our scramblers? Or maybe 3hp soldier and runner? Then we'd have 4 wits left and soldiers on both side to move and protect our scramblers.
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11-23-2013, 04:22 PM (This post was last modified: 11-23-2013 04:44 PM by terenceshiu2005.)
Post: #143
RE: Turn 21
Yes, could be. But they will probably convert our soldier in bonus. Where should we position our scramblers?

The top 3 soldiers to take off the 2 hp runner and 3 hp soldier. The bottom soldier to g5, bottom scrambler to h4, runner to i3.

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11-23-2013, 07:00 PM
Post: #144
RE: Turn 21
If we think the bonus is not important for us. I have another alternative: our scramblers should be safe.

Soldier g5 to e4, runner to g3 to kill the 3 hp soldier.
Top soldier to kill the runner
Bottom soldier to g5, bottom scrambler to h4

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11-24-2013, 04:41 AM (This post was last modified: 11-24-2013 04:42 AM by Thrutchy.)
Post: #145
RE: Turn 21
Here is what we know starting from last turn:

Outstanding wits: 24
Known hidden units: 2; position estimate
* 2hp runner: F1
* Medic: B4
Outstanding units: 2; worst case guesstimate:
* 2hp scrambler: D3
* 2hp scrambler: C4 (spawn)
* Outstanding wits with above: 7 (13 next turn)

I think we should prepare for the above and position our scramblers most aggressively so they can't kill them (or make it unlikely due to visibility). We should come up with their best response before proceeding, i think.

What we do the rest of this turn is quite critical, I think. The game will end soon, I think. Who the winner will be is a good question.
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11-24-2013, 12:06 PM
Post: #146
RE: Turn 21
That's is what I concerned. So I suggested to move our soldiers to those location.

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11-24-2013, 01:00 PM
Post: #147
RE: Turn 21
I like what you suggested as well. Protecting a scrambler on that ledge seems like a good plan.

I'll try to analyze what you suggested and maybe a few other options. It would be nice if we could get both scramblers in play.
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11-24-2013, 02:58 PM (This post was last modified: 11-24-2013 02:59 PM by awpertunity.)
Post: #148
RE: Turn 21
I guess worst case is they have scramblers at B5 and D3?

I also assume they will scramble our heavy. What if we don't move bottom scrambler and just move the top one to H4 or I3

(after killing the 4 and 3 hp soldiers)
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11-24-2013, 03:04 PM
Post: #149
RE: Turn 21
Worst case is probably scramblers at D3 and C4 (spawn). They already have a soldier on B5.
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11-24-2013, 07:19 PM (This post was last modified: 11-24-2013 07:22 PM by terenceshiu2005.)
Post: #150
RE: Turn 21
Maybe we can move the soldier i3 to g5 and soldier f7 to f6 after killing the runner and soldier. Which can block the middle entry.

Scramblers could be g6 and h4, no wits left.

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