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2014 Outwitters World Cup! [Grand Final]
01-14-2014, 11:16 PM (This post was last modified: 01-15-2014 12:11 AM by Mag!cGuy.)
Post: #335
RE: 2014 Outwitters World Cup! [Started - POST REPLAYS HERE]
(01-14-2014 11:02 PM)Thrutchy Wrote:  I completely agree. It also sends the wrong message to new players about base damage. Wasn't base damage a tie breaker initially in the first world cup? From what I remember, everybody hated it and it was changed to number of turns.

IMHO, standard measures (not outwitters specific) like head to head (or those named scores) should be the first tie breakers. Then use things like turns and base damage as a last resort.

I'd be even more extreme by recommanding tiebreakers matches instead, as last resort, as it happens in the elite championship/soon to be elite tourney. I don't see why someone who won very quickly or who got a chance to hit the base would have played better than the other player(s) he's tied with. It will lead to people continuing the battle and trying to delay the defeat as much as possible, even though they are sure to lose, or send sneaky runners to get the opponent's base down to 3 or 2hp. It's not the purpose of the game to take care of each hp of your base or aim at winning the quickest possible! Smile

edit: the amount of turns is more convenient than the base damage though, so if you guys really need such a criteria, you could go with it. But please no base damage.

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RE: 2014 Outwitters World Cup! [Started - POST REPLAYS HERE] - Mag!cGuy - 01-14-2014 11:16 PM
Time for a quick review! - Torbreck - 02-11-2014, 10:16 PM

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