Poll: Should oml make outwitters 2?
Make outwitters 2!
I don't care
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Outwitters 2!
11-01-2013, 04:04 PM
Post: #61
RE: Outwitters 2!
Couldn't they use the same, if not very similar servers, so that players on Outwitters 1 could verse those on Outwitters 2? Say where anyone who bought O1 would have access to O1 characters and rules in O2(like if you payed for O1 you get O1 game modes in O2) while if you only paid for O2, you can only play O2?

Think of it this way, for simpler players or those liking O1, they can use that game type against other O1 players. For those wanting more complexity, they play O2 game type. Both games in one!

Id like more customization of games, so you can choose how long between each turn or if there are any silly game rules.

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11-01-2013, 07:28 PM
Post: #62
RE: Outwitters 2!
A light Air unit would be great. Like Seagull for Scallwags, with health of 2, attack of 1, movement of 4.
Id also like for each team to have another "exclusive unit", where its nothing radically special, but at the same time unique.

Feedback has a 'turret' with a range of 7 or 8, however it only does 1 damage, and each time it attacks it loses 1 Hp. The other catch, is that whenever it is seen by a unit(or maybe within 3 spaces of an enemy) it dies.

Scallywags have a 'light gunner" where he has a movement of 2, range of 2, health of 2, and attack of 2.

These units would likely make each team more unique, but the idea is so they are underpowered slightly, just new stats.

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11-08-2013, 06:35 AM
Post: #63
RE: Outwitters 2!
(09-18-2013 02:45 AM)TheGreatErenan Wrote:  Furthermore, if you add up the starting HP of both bases in 1v1, you get 10. And if you add up the wits it costs to spawn one of each of unit type (only counting the special once), you get 1 (runner) + 2 (medic) + 2 (soldier) + 3 (sniper) + 4 (heavy) + 7 (special) = 19. And if you add up the amount of damage all the unit types do, then you get 1 (runner) + 2 (soldier) + 3 (sniper) + 3 (heavy) + 3 (bombshell direct hit) + 1 (thorn) = 13 (I'm not counting bombshell splash, on account of Tongue).

10, 19, 13

October 19, 2013 must be the release date for Outwitters 3!

Numbers don't lie, people.

I can't find it in the App Store! D:
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11-08-2013, 07:18 AM (This post was last modified: 11-08-2013 07:18 AM by Chemoeum.)
Post: #64
RE: Outwitters 2!
(11-08-2013 06:35 AM)Charlie12520 Wrote:  
(09-18-2013 02:45 AM)TheGreatErenan Wrote:  Furthermore, if you add up the starting HP of both bases in 1v1, you get 10. And if you add up the wits it costs to spawn one of each of unit type (only counting the special once), you get 1 (runner) + 2 (medic) + 2 (soldier) + 3 (sniper) + 4 (heavy) + 7 (special) = 19. And if you add up the amount of damage all the unit types do, then you get 1 (runner) + 2 (soldier) + 3 (sniper) + 3 (heavy) + 3 (bombshell direct hit) + 1 (thorn) = 13 (I'm not counting bombshell splash, on account of Tongue).

10, 19, 13

October 19, 2013 must be the release date for Outwitters 3!

Numbers don't lie, people.

I can't find it in the App Store! D:

Maybe it's on...
















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11-08-2013, 07:20 AM
Post: #65
RE: Outwitters 2!
Blasphemy

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11-08-2013, 07:24 AM
Post: #66
RE: Outwitters 2!
I want it on Windows Phone. Tongue Big Grin

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11-08-2013, 07:40 AM
Post: #67
RE: Outwitters 2!
Switching to Nexus5 for sure if it's on android.
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11-13-2013, 08:47 PM
Post: #68
RE: Outwitters 2!
(10-25-2013 03:51 PM)user35 Wrote:  Scramblers should be able to teleport and scramble any bombshell. That is all.

Best idea of 2013.

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11-13-2013, 11:36 PM (This post was last modified: 11-13-2013 11:36 PM by Cozyhut3.)
Post: #69
RE: Outwitters 2!
So guys! TtL2 is here! I'm pretty sure that's one step closer to an Outwitters sequel. Fingers crossed. Big Grin

EDIT: I think it's here. Haven't checked, but Adam said it should be out today... Tongue
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11-14-2013, 03:47 AM
Post: #70
RE: Outwitters 2!
TtL2 will be released tomorrow, that means the 14th november. Smile

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