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Problems Compounded by Other Problems
07-10-2012, 05:17 PM
Post: #9
RE: Problems Compounded by Other Problems
(07-10-2012 05:11 PM)Kamikaze28 Wrote:  
(07-10-2012 03:16 PM)stevewastaken Wrote:  For League games you should shorten this timer to 5, or even as little as 3 days. OR Set it up so that the timer gets shorter as you move up the league ladder. So Fluffy gets 7 days, Clever 6, Gifted 5, Master 4, Super Titan 3. This way if you are super casual and in Fluffy, you can still get 7 days to be your casual self. Then as you get more and more competitive, you are expected to play in a more and more competitive time-frame.

Player in Clever League gets matched to player in Gifted League - should they get different auto-forfeit timers?

I cannot deny these problems and I suffer with you all, but once again: OML is a 2 man studio and they are probably in a caffeine-induced frenzy right now fixing bugs left and right. They have tens of thousands of players rushing to Outwitters - with a beta of at most 100 people, stuff was bound to go wrong. In my oponion, they're handling it quite well.


Lol this is very true, but I don't think we're trying to fry them out, more let them know how we feel and so far, they seem extremely responsive which is awesome. With that being said, I would think these are more of requests, not demands.

So my 2 cents,
I wish I could quit my friendly games where it's the other player's turn and he hasn't moved for 3 days as well. I also agree that 3 days is generous for a league game.
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RE: Problems Compounded by Other Problems - whoTookYoste?! - 07-10-2012 05:17 PM

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