Poll: What Game Type Should We Play?
FvF on Glitch
FvF on Sweet Tooth
Something else (please suggest in the thread)
I do not plan to participate in the team game
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America vs Eurasia Team REMATCH - America Wins Again!
08-05-2013, 09:35 AM (This post was last modified: 08-05-2013 09:45 AM by [PETA] Doodat.)
Post: #111
RE: America vs Eurasia Team REMATCH
(07-29-2013 05:58 PM)the duck Wrote:  
(07-29-2013 04:52 PM)awpertunity Wrote:  They could have a scrambler in range of our 3 HP soldier right behind their runner...

I whish we could knew that because then we could spawn scrambler, move 4hp soldier to B4 and kill runner with the heavy. This way we can wait until they will scramble our soldier and then we scramble their scrambler.

This was THE move I think. This was our first move that we saw that would have been terribad to our scrambling the soldier, but it kinda was dismissed. We also ran many playtests that accidentally got posted on OSN (and taken off) of various scenarios. Again, the problem was participation. You guys had many top 10 players, but lacked the heavy participation Team America had. 19 posts for turn 8 compared to 100 at Team USA for turn 9.. Yeah..
Actually, now reading turn 6 where they guessed we had a scrambler on F8 (but everyone was like, let's play safe), the problem is you guys need more people like Gf!sh. Jus' sayin'. We assumed you all had a naturally offensive disposition as we had, but after reading... Yeah...

Taking out our scrambler would have *probably* set you guys up for a victory because of wit advantage.

Doowhat? Doodat? Okey:3

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08-05-2013, 10:42 AM
Post: #112
RE: America vs Eurasia Team REMATCH
(08-05-2013 03:16 AM)poweewee Wrote:  Well that's that. LOL GG!

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20YlqHsAww

Good game!!
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08-05-2013, 05:30 PM
Post: #113
RE: America vs Eurasia Team REMATCH
Gogo let's play a third battle!

You can ask a...
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08-06-2013, 12:50 AM
Post: #114
RE: America vs Eurasia Team REMATCH
AS vs AS on CCM

I hear there's a secret Mobi hidden here somewhere…
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08-06-2013, 12:52 AM
Post: #115
RE: America vs Eurasia Team REMATCH
(08-06-2013 12:50 AM)TheGoldenGriffin Wrote:  AS vs AS on CCM

Haha, you think we should do a team team match? Wink

Could be fun. Could also require a LOT of time to complete.

It'll be GG when you're up against GG of GG.
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08-06-2013, 04:32 AM
Post: #116
RE: America vs Eurasia Team REMATCH
(08-06-2013 12:52 AM)GreatGonzales Wrote:  
(08-06-2013 12:50 AM)TheGoldenGriffin Wrote:  AS vs AS on CCM

Haha, you think we should do a team team match? Wink

Could be fun. Could also require a LOT of time to complete.

Yes, it could, but there might be a resonable time limit to send the turn

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08-06-2013, 08:21 AM (This post was last modified: 08-06-2013 08:22 AM by user35.)
Post: #117
RE: America vs Eurasia Team REMATCH
At the risk of sounding like an idiot, how did you know red was claiming with wit space with a runner? (Turn 2)
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08-06-2013, 08:24 AM
Post: #118
RE: America vs Eurasia Team REMATCH
They didn't take it with their heavy because we had vision of their heavy, and, ah, them taking it with their medic is kinda probably not gonna happen. Anything else (other than a bramble) cannot reach the wit space.

Doowhat? Doodat? Okey:3

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08-06-2013, 02:04 PM
Post: #119
RE: America vs Eurasia Team REMATCH
(08-05-2013 09:35 AM)Doodat Wrote:  Again, the problem was participation. You guys had many top 10 players, but lacked the heavy participation Team America had. 19 posts for turn 8 compared to 100 at Team USA for turn 9.. Yeah..

Exactly. Just the wealth of ideas that you could generate with 100 posts is incredible.

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08-07-2013, 01:49 AM (This post was last modified: 08-07-2013 01:54 AM by user35.)
Post: #120
RE: America vs Eurasia Team REMATCH
(08-06-2013 08:24 AM)Doodat Wrote:  They didn't take it with their heavy because we had vision of their heavy, and, ah, them taking it with their medic is kinda probably not gonna happen. Anything else (other than a bramble) cannot reach the wit space.

Ah, got it. I have a real hard time with vision on codepenguin. Would love it if I could lock vision to just one team. I often wanna know what the player not moving can see just as much as the player who's moving. So it was either a runner or the medic, and you guys assumed he didn't buff the runner with the medic.

Thanks!
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