Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
A game mode that never was.
06-28-2013, 10:08 AM (This post was last modified: 06-28-2013 10:29 AM by Leaf_It.)
Post: #5
RE: A game mode that never was.
Combos would definitely be in it, but because the rate of fire would make the game slower paced than a regular game of Tilt to live, the Multiplyer would need to allow for more time (I'm thinking about 2 - 3 seconds would be long enough, but to know for sure you'd have to play test it) between killing dots/asteroids.

"Never put off until tomorrow, what you can put off until the day after"
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
A game mode that never was. - Leaf_It - 06-27-2013, 03:44 AM
RE: A game mode that never was. - Leaf_It - 06-27-2013, 11:56 AM
RE: A game mode that never was. - Leaf_It - 06-28-2013 10:08 AM
RE: A game mode that never was. - Leaf_It - 07-16-2013, 02:27 PM
RE: A game mode that never was. - Gf!sh - 07-16-2013, 08:48 PM
RE: A game mode that never was. - Leaf_It - 07-17-2013, 03:11 PM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content