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What do you think the leftover team concepts' specials would have been able to do?
11-01-2013, 06:49 PM (This post was last modified: 11-01-2013 07:08 PM by Mag!cGuy.)
Post: #17
RE: What do you think the leftover team concepts' specials would have been able to do?
I know there is no plan of releasing these teams, but I am discussing with jehtmonkey about the abilities of the specials and we found out interesting (but unprecise) stuff:

Wah Kapoo special:

- being a "super medic". It could give to a surrounding ally unit a bonus of 1 to heal and 1 to attack, a permanent one.
- Passive effect: each time an ally unit gets killed 3 (to be discussef) hexes away or less from the special, the enemy unit responsible of this murder will see its hp decreasing by 1 point each turn, and wouldn't be able to be healed. Would kinda work like vodoo. Big Grin
- the special could catch any enemy unit 2 hexes away or less, and during the next whole turn curse him with incantation. The special would thus not be able to move during one turn. After the incantation, the next turn, the cursed unit has 1hp and 1 attack point!
- The special could give a special power to one unit. When this unit gets hit or destroyed, the enemy unit responsible of this would give sight to you as if it was one of your unit, your opponent knowing nothing about it. It is very powerful so either this power should cost 3 wits or something like that, or the opponent should be actually aware one of his unit is infected. Smile


The Woken's special:

- For those who know starcraft II, it could work as the swarm hosts: each turn, the special spawns a zombie on the hex in front of him, and you don't spend any wit for that. The zombie would be a runner having only a mobility of 2 hexes. (To be discussed) It would make the games hyper strategic because you'd want to place the special as near as possible of your opponent so that your zombie reach him quicker, you could use them to distract your opponent, etc. The special himself would be at 1hp.
- Each turn, you could revive an unit that has been killed the former turn by spending half of its wit value, and the unit would be at 1hp. Such an unit would be awesome on 1spawn map, without being too powerful because of the huge wit cost.

You can ask a...
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RE: What do you think the leftover team concepts' specials would have been able to do? - Mag!cGuy - 11-01-2013 06:49 PM

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