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Fog of war deception tactics
03-12-2013, 04:05 AM (This post was last modified: 03-12-2013 04:07 AM by GreatGonzales.)
Post: #6
RE: Fog of war deception tactics
(03-12-2013 03:56 AM)Necrocat219 Wrote:  Yeah, I made a thread about this a while ago but most players dismissed it as of little use or a neccesity.

Another important thing to do is making as least gaps of possible of uknown and known actions, ideally a chunk of uknown followed by a chunk of known. This will increase the unpredictability of your actions. Another is my favourite; randomly boosting at the end of the turn for no immediate effect Tongue

Yes, grouping actions into known and unknown is another good one. The more unknown you can string together, the more unknowable they are. Smile Or, sometimes it's a good idea to mix them together. For example, if I have a pre-deployed soldier on a spawn, but I want to make it seem like I built that soldier on this turn, I can take some action in the fog of war, and then move the soldier. If I move the soldier before doing anything else, then my opponent knows that I had it pre-deployed, and therefore also knows that I could have a new unit sitting on the spawn.

It'll be GG when you're up against GG of GG.
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Messages In This Thread
RE: Fog of war deception tactics - lawtai - 03-12-2013, 03:35 AM
RE: Fog of war deception tactics - GreatGonzales - 03-12-2013 04:05 AM
RE: Fog of war deception tactics - Qlearn - 03-12-2013, 04:09 AM
RE: Fog of war deception tactics - Coolio - 03-13-2013, 06:46 AM
RE: Fog of war deception tactics - Gf!sh - 03-12-2013, 06:02 AM
RE: Fog of war deception tactics - Gf!sh - 03-12-2013, 06:40 AM
RE: Fog of war deception tactics - Ryzuma - 03-12-2013, 07:55 AM
RE: Fog of war deception tactics - Giu-BR - 03-13-2013, 02:29 AM
RE: Fog of war deception tactics - Coolio - 03-13-2013, 06:56 AM

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