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01-30-2013, 06:01 AM (This post was last modified: 01-30-2013 06:13 AM by PowerCrazy.)
Post: #62
RE: Update!!
(01-30-2013 03:29 AM)Harti Wrote:  
(01-30-2013 03:24 AM)Ja Karta Wrote:  Parent-Child rule + one child/parent/turn means you can't mass barrier spawn. It's also incredibly expensive.
So you're saying placing a 3 HP "Soldier" (in terms of defense) hypothetically anywhere on the field at the cost of 1 (without having to move to the destination) is expensive?

Interesting. Wink


I like the change, I guess, as stated previously it was overpowered in the beta but as they added +1 wit I guess it's counterable. If it's still insufficient there's always the option to have rooting/unrooting cost 1 just like the Bombshell.
The bramble is actually even more underpowered now then it was before the change. Making the vines just 3hp with no wits gain would be OP, but with the wit gain its UP. If the vines weren't killable by ranged units, then it would probably be fine. If the vines healed automatically each turn, it would be fine.

The only problem the Bramble had was vs Scally anyway. Otherwise it was fine. Instead the bramble was changed in the only way that could have made it worse.

(01-30-2013 03:29 AM)Harti Wrote:  
(01-30-2013 03:24 AM)Ja Karta Wrote:  Parent-Child rule + one child/parent/turn means you can't mass barrier spawn. It's also incredibly expensive.
So you're saying placing a 3 HP "Soldier" (in terms of defense) hypothetically anywhere on the field at the cost of 1 (without having to move to the destination) is expensive?

Interesting. Wink


I like the change, I guess, as stated previously it was overpowered in the beta but as they added +1 wit I guess it's counterable. If it's still insufficient there's always the option to have rooting/unrooting cost 1 just like the Bombshell.
The bramble is actually even more underpowered now then it was before the change. Making the vines just 3hp with no wits gain would be OP, but with the wit gain its UP. If the vines weren't killable by ranged units, then it would probably be fine. If the vines healed automatically each turn, it would be fine.

The only problem the Bramble had was vs Scally anyway. Otherwise it was fine. Instead the bramble was changed in the only way that could have made it worse.
(01-30-2013 03:29 AM)Harti Wrote:  
(01-30-2013 03:24 AM)Ja Karta Wrote:  Parent-Child rule + one child/parent/turn means you can't mass barrier spawn. It's also incredibly expensive.
So you're saying placing a 3 HP "Soldier" (in terms of defense) hypothetically anywhere on the field at the cost of 1 (without having to move to the destination) is expensive?

Interesting. Wink


I like the change, I guess, as stated previously it was overpowered in the beta but as they added +1 wit I guess it's counterable. If it's still insufficient there's always the option to have rooting/unrooting cost 1 just like the Bombshell.
The bramble is actually even more underpowered now then it was before the change. Making the vines just 3hp with no wits gain would be OP, but with the wit gain its UP. If the vines weren't killable by ranged units, then it would probably be fine. If the vines healed automatically each turn, it would be fine.

The only problem the Bramble had was vs Scally anyway. Otherwise it was fine. Instead the bramble was changed in the only way that could have made it worse.
(01-30-2013 03:29 AM)Harti Wrote:  
(01-30-2013 03:24 AM)Ja Karta Wrote:  Parent-Child rule + one child/parent/turn means you can't mass barrier spawn. It's also incredibly expensive.
So you're saying placing a 3 HP "Soldier" (in terms of defense) hypothetically anywhere on the field at the cost of 1 (without having to move to the destination) is expensive?

Interesting. Wink
I like the change, I guess, as stated previously it was overpowered in the beta but as they added +1 wit I guess it's counterable. If it's still insufficient there's always the option to have rooting/unrooting cost 1 just like the Bombshell.
The bramble is actually even more underpowered now then it was before the change. Making the vines just 3hp with no wits gain would be OP, but with the wit gain its UP. If the vines weren't killable by ranged units, then it would probably be fine. If the vines healed automatically each turn, it would be fine.

The only problem the Bramble had was vs Scally anyway. Otherwise it was fine. Instead the bramble was changed in the only way that could have made it worse.
(01-30-2013 03:29 AM)Harti Wrote:  
(01-30-2013 03:24 AM)Ja Karta Wrote:  Parent-Child rule + one child/parent/turn means you can't mass barrier spawn. It's also incredibly expensive.
So you're saying placing a 3 HP "Soldier" (in terms of defense) hypothetically anywhere on the field at the cost of 1 (without having to move to the destination) is expensive?

Interesting. Wink


I like the change, I guess, as stated previously it was overpowered in the beta but as they added +1 wit I guess it's counterable. If it's still insufficient there's always the option to have rooting/unrooting cost 1 just like the Bombshell.
The bramble is actually even more underpowered now then it was before the change. Making the vines just 3hp with no wits gain would be OP, but with the wit gain its UP. If the vines weren't killable by ranged units, then it would probably be fine. If the vines healed automatically each turn, it would be fine.

The only problem the Bramble had was vs Scally anyway. Otherwise it was fine. Instead the bramble was changed in the only way that could have made it worse.
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Messages In This Thread
Update!! - alexjiang1 - 01-29-2013, 09:11 AM
RE: Update!! - GoHeat 3 - 01-29-2013, 09:12 AM
RE: Update!! - alexjiang1 - 01-29-2013, 09:13 AM
RE: Update!! - connor34911 - 01-29-2013, 09:14 AM
RE: Update!! - Porceveer - 01-29-2013, 09:15 AM
RE: Update!! - harvarnold - 01-29-2013, 09:17 AM
RE: Update!! - alexjiang1 - 01-29-2013, 09:21 AM
RE: Update!! - connor34911 - 01-29-2013, 09:18 AM
RE: Update!! - GoHeat 3 - 01-29-2013, 09:20 AM
RE: Update!! - Avantir - 01-29-2013, 09:23 AM
RE: Update!! - harvarnold - 01-29-2013, 09:27 AM
RE: Update!! - connor34911 - 01-29-2013, 09:36 AM
RE: Update!! - Necrocat219 - 01-29-2013, 09:46 AM
RE: Update!! - TheGoldenGriffin - 01-29-2013, 09:50 AM
RE: Update!! - connor34911 - 01-29-2013, 09:52 AM
RE: Update!! - harvarnold - 01-29-2013, 09:54 AM
RE: Update!! - Necrocat219 - 01-29-2013, 09:57 AM
RE: Update!! - TheGoldenGriffin - 01-29-2013, 10:06 AM
RE: Update!! - QuantumApocalypse - 01-29-2013, 10:11 AM
RE: Update!! - TheGoldenGriffin - 01-29-2013, 10:35 AM
RE: Update!! - Ser Purple Wolf - 01-29-2013, 10:00 AM
RE: Update!! - QuantumApocalypse - 01-29-2013, 10:03 AM
RE: Update!! - laYahooz - 01-29-2013, 10:22 AM
RE: Update!! - RandyDogz - 01-29-2013, 10:29 AM
RE: Update!! - Ja Karta - 01-29-2013, 10:44 AM
RE: Update!! - onealexleft - 01-29-2013, 10:57 AM
RE: Update!! - CombatEX - 01-29-2013, 02:27 PM
RE: Update!! - QuantumApocalypse - 01-29-2013, 05:46 PM
RE: Update!! - sambita - 01-30-2013, 03:26 PM
RE: Update!! - onealexleft - 01-30-2013, 04:08 PM
RE: Update!! - laYahooz - 01-29-2013, 11:31 AM
RE: Update!! - Necrocat219 - 01-29-2013, 11:40 AM
RE: Update!! - jaxxinjr - 01-29-2013, 11:46 AM
RE: Update!! - QuantumApocalypse - 01-29-2013, 12:12 PM
RE: Update!! - Necrocat219 - 01-29-2013, 11:55 AM
RE: Update!! - GoHeat 3 - 01-29-2013, 12:12 PM
RE: Update!! - jaxxinjr - 01-29-2013, 01:03 PM
RE: Update!! - QuantumApocalypse - 01-29-2013, 01:20 PM
RE: Update!! - connor34911 - 01-29-2013, 02:34 PM
RE: Update!! - alexjiang1 - 01-29-2013, 03:00 PM
RE: Update!! - ElPared - 01-29-2013, 04:27 PM
RE: Update!! - Eijolend - 01-29-2013, 06:10 PM
RE: Update!! - Riptor - 01-29-2013, 07:21 PM
RE: Update!! - TheQwertiest - 01-29-2013, 09:33 PM
RE: Update!! - =) Random Task (= - 01-29-2013, 10:22 PM
RE: Update!! - Kamikaze28 - 01-30-2013, 01:40 AM
RE: Update!! - phineas94 - 01-29-2013, 11:11 PM
RE: Update!! - Ja Karta - 01-30-2013, 03:02 AM
RE: Update!! - EkoFox - 01-30-2013, 03:12 AM
RE: Update!! - Ja Karta - 01-30-2013, 03:24 AM
RE: Update!! - Harti - 01-30-2013, 03:29 AM
RE: Update!! - Ja Karta - 01-30-2013, 03:36 AM
RE: Update!! - EkoFox - 01-30-2013, 03:51 AM
RE: Update!! - Ja Karta - 01-30-2013, 04:17 AM
RE: Update!! - zoraster - 01-30-2013, 04:39 AM
RE: Update!! - Harti - 01-30-2013, 03:57 AM
RE: Update!! - EkoFox - 01-30-2013, 04:07 AM
RE: Update!! - PowerCrazy - 01-30-2013 06:01 AM
RE: Update!! - Riptor - 01-30-2013, 03:15 AM
RE: Update!! - zoraster - 01-30-2013, 03:33 AM
RE: Update!! - alexjiang1 - 01-30-2013, 04:12 AM
RE: Update!! - EkoFox - 01-30-2013, 05:23 AM
RE: Update!! - Gavin Wins - 01-30-2013, 05:27 AM
RE: Update!! - EkoFox - 01-30-2013, 05:33 AM
RE: Update!! - Gavin Wins - 01-30-2013, 06:43 AM
RE: Update!! - EkoFox - 01-30-2013, 06:18 AM
RE: Update!! - Mag!cGuy - 01-30-2013, 06:35 AM
RE: Update!! - EkoFox - 01-30-2013, 06:51 AM
RE: Update!! - Uvafan173 - 01-30-2013, 06:55 AM
RE: Update!! - CombatEX - 01-30-2013, 06:58 AM
RE: Update!! - zoraster - 01-30-2013, 07:19 AM
RE: Update!! - EkoFox - 01-30-2013, 07:25 AM
RE: Update!! - Taatgarath - 01-30-2013, 08:36 AM
RE: Update!! - phineas94 - 01-30-2013, 07:30 AM
RE: Update!! - EkoFox - 01-30-2013, 07:46 AM
RE: Update!! - EkoFox - 01-30-2013, 08:39 AM
RE: Update!! - harvarnold - 01-30-2013, 08:50 AM
RE: Update!! - connor34911 - 01-30-2013, 09:12 AM
RE: Update!! - harvarnold - 01-30-2013, 09:18 AM
RE: Update!! - EkoFox - 01-30-2013, 09:14 AM
RE: Update!! - Harti - 01-30-2013, 09:21 AM
RE: Update!! - harvarnold - 01-30-2013, 09:27 AM
RE: Update!! - Uvafan173 - 01-30-2013, 09:48 AM
RE: Update!! - Eijolend - 01-30-2013, 04:22 PM
RE: Update!! - worldfamous - 01-31-2013, 03:10 AM
RE: Update!! - CombatEX - 01-31-2013, 03:52 AM
RE: Update!! - zoraster - 01-31-2013, 04:07 AM

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