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What would your special unit be able to do?
12-30-2012, 10:11 PM (This post was last modified: 12-30-2012 10:21 PM by SC2Chaos.)
Post: #37
RE: What would your special unit be able to do?
Another idea for a special unit would be the bomber. With a hp of 3, the bomber is completely devoid of any normal attack whatsoever. However, with a movement speed of 4 and vision radius of 2, he is best used with support. His true value lays in the use of his explosion ability, which allows him to commit suicide, dealing 3 damage to all enemys adjacent to him. Due to the rather bright fire on his fuse, he is visible to all enemy units however ( this was put in purely to offset the destructiveness of his ability and of course could be modified accordingly.)
Yet another idea of a special is the archmage, which has 2 hp, a movement speed of 2, and vision of 2. His ability is "bombard" which allows him to target any space 5 spaces away for bombardment. Upon targeting, he will be locked into posistion and will not move until the next turn, and the targeted space will have a crosshair in whichever color that the archmage is. Once the enemy has completed their turn, the archmage will bombard the target square, dealing 5 damage to that square only. The crosshair is NOT visible through the fog of war.
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RE: What would your special unit be able to do? - SC2Chaos - 12-30-2012 10:11 PM

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