Poll: Do you agree that the bonus wit rule is flawed (as described below)?
Yes
No
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Issue with new bonus wit rule
12-08-2012, 01:07 AM
Post: #7
RE: Issue with new bonus wit rule
I voted no. I do think that it was a very big gamble to introduce that rule as its such a big change but the only units I feel that this significantly buffs/nerfs are the runner heavy and to some extent the sniper. Generally I felt the way I used the runner before wasn't quite right but now they feel as if they fit their role perfectly. The heavy is now a viable option that I spawn whenever I see an opponent not using their medic or if I kill their medic, and the sniper becomes a more efficient near the base killer which makes attacking the spawn a bigger risk (not necessarily bad). Most significant impact is on runners though, a favourite by many that I didn't want to see merged at the time.

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(06-09-2014 02:14 PM)Bbobb555 Wrote:  I looked it up, apparently a kendama is a yo-yo (!). How the heck do you have forums for yo-yos?
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Messages In This Thread
RE: Issue with new bonus wit rule - Necrocat219 - 12-08-2012 01:07 AM
RE: Issue with new bonus wit rule - NDRDOG - 12-08-2012, 01:35 AM
RE: Issue with new bonus wit rule - Szei - 12-08-2012, 04:40 AM
RE: Issue with new bonus wit rule - Magnum - 12-12-2012, 03:52 AM
RE: Issue with new bonus wit rule - _H2O - 12-12-2012, 05:49 AM

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