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Plateau or ceiling? Can't move up Master ranks any farther!
12-05-2012, 03:04 AM
Post: #11
RE: Plateau or ceiling? Can't move up Master ranks any farther!
Alvendor's question to you is a good one. I'd recommend answering him before you read my commentary below. :)

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No peeking until you finish your Alvendor homework! ;)

(12-05-2012 01:46 AM)jaxxinjr Wrote:  One for now, thx!

outwitters://viewgame?id=ag5vdXR3aXR0ZXJzZ2FtZXIRCxIIR2FtZVJvb20Y4Ov7AQw

Turn 2 - don't move your medic onto your spawn point. You're hindering your options for your next turn, and since you're going to have to move your medic again to use your spawn point, you're making that boosted runner cost an extra wit. For those two wits, you could have spawned and moved a whole new runner.

Turn 4 - even if Mi-Cho didn't sprout a thorn in your field of view, you should be alarmed by the very short replay of Turn 3, and expected he spawned a special unit. Also, if you really wanted to kill his runner with yours, place your runner on the other side so he can't kill him as easily. As-is, he can sniper him for free, or even without the sniper, the next unit he spawns will be able to get a free kill on your runner. If your runner was on the other side it'd take an extra wit to kill him.

Turn 8 - you completely ignored his taking of your wit space. It was in your power to take it back that turn

Turn 10 - Pretty good moves until the very end. You should have reclaimed your bonus wit space

Turn 12 - not a bad move in a vacuum, but you're very aware of the firepower he has in the middle of the map, and you should be feeling extremely vulnerable on the middle. Time to beef up some defenses rather than stretching out your offense. Maybe spawn a soldier or even a heavy to stick on your bonus wit space

You've pretty much already lost the match at this point. Those early blunders can really cost you in the long run.
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RE: Plateau or ceiling? Can't move up Master ranks any farther! - wonderpug - 12-05-2012 03:04 AM

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