Good Game vs iPro Meeting : iPro discussion
				
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					10-21-2013, 02:10 PM 
				 
				
Post: #41 
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				RE: Good game meeting, turn 6, started oct 18 6pm central 
 
					Soldier on E4 can't reach the heavy on G7.
				 
				
				
				
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					10-21-2013, 03:53 PM 
				 
				
Post: #42 
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				RE: Good game meeting, turn 6, started oct 18 6pm central 
 
					Oops. My bad.
				 
				
				
iPro Clan  | 
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					10-21-2013, 10:30 PM 
				 
				
Post: #43 
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				RE: Good game meeting, turn 6, started oct 18 6pm central 
 
					I went ahead with spawn/boost soldier to E5 and heavy to F4.
				 
				
				
				
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					10-25-2013, 02:53 PM 
(This post was last modified: 10-25-2013 02:53 PM by Thrutchy.)
				 
				
Post: #44 
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				Good game meeting, turn 8, started 11pm oct 24 
 
					They moved the 3hp soldier, runner, and spawned/boosted/moved a soldier: 
				
				
				
			![]() Outstanding units: 1 Outstanding wits: 9 Glitch grid Turn 6 Turn 4 Turn 2  | 
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					10-25-2013, 04:38 PM 
				 
				
Post: #45 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					Probably sniper on H6.
				 
				
				
iPro Clan  | 
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					10-25-2013, 10:00 PM 
				 
				
Post: #46 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					That does seem likely.  A scrambler doesn't with only 9 wits. 
				
				
				
			This could be a critical turn. We should asses us attacking this turn and also them attacking next.  | 
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					10-26-2013, 12:30 AM 
				 
				
Post: #47 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					Very critical turn, if they have a sniper (what %)on H6, how many wits will they have next turn?
				 
				
				
iPro Clan  | 
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					10-26-2013, 01:46 AM 
(This post was last modified: 10-26-2013 01:53 AM by terenceshiu2005.)
				 
				
Post: #48 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					Just did a quick pnp, they will have  3 wits left if they have sniper on H6. We will use up all 11 wits to attack and spawn a soldier like this. (don't know we should spend the last 4 wits to spawn a soldier or bank it.) 
				
				
![]() And they will have 9 wits next turn like this. ![]() However, if there is not a sniper, we are in trouble. iPro Clan  | 
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					10-26-2013, 04:25 AM 
				 
				
Post: #49 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					They have 9 wits (and 1 unit) that we don't know about now.  So that is 15 wits and 2 more units next turn.
				 
				
				
				
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					10-28-2013, 03:07 PM 
				 
				
Post: #50 
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				RE: Good game meeting, turn 8, started 11pm oct 24 
 
					Less than a day left.  I'm leaning toward attacking.  Exactly as you suggested.  Any objections?  Im not sure what the spawn should be, also.
				 
				
				
				
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