Post Reply 
 
Thread Rating:
  • 1 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
wit for kill: some analysis
11-24-2012, 12:51 PM
Post: #5
RE: wit for kill: some analysis
I would like to add something I noticed with my gameplay currently. MORE SPECIALS. Maybe it's just me with the new surplus of wits I am able to make specials more often.

What this causes: Less attractiveness to heavy.
A heavy with 4 hp requires at least two unit attacks. Whereas 5 hp heavy requires possible 3 unit attacks. However went you look at how a heavy is aimed against specials 4/5hp doesn't make much of a difference.

Bs -- 3 dmg, leaving 5 hp heavy with 2hp allowing a solider to pick him off -- 2 unit attacks.
Scrambler -- 1 hit on any unit so a healed heavy doesnt effect this much.
Offensive Mobi -- the most used tactic for offensive mobi is the sniper + mobi combo. Doing 3 dmg...allowing soldier to pick him off easily.
Bramble -- One some1 uses bramble they are going to spending a lot of wits on branches -- all 2 hp. The extra 1 dmg is seemingly useless against this.

I would like to point out that despite what I wrote above I do still think heavy's are slightly more feasible then last version b/c of the +1 wit on kill.
Find all posts by this user
Quote this message in a reply
Post Reply 


Messages In This Thread
wit for kill: some analysis - Thrutchy - 11-23-2012, 05:53 PM
RE: wit for kill: some analysis - Joggies - 11-23-2012, 08:29 PM
RE: wit for kill: some analysis - game_taker - 11-24-2012 12:51 PM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012, 02:24 AM
RE: wit for kill: some analysis - GoHeat 3 - 11-27-2012, 02:30 AM
RE: wit for kill: some analysis - Thrutchy - 11-27-2012, 02:43 AM

Forum Jump:


User(s) browsing this thread:
1 Guest(s)

Return to TopReturn to Content