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Update-bombshells becoming OP
11-23-2012, 02:05 PM
Post: #10
RE: Update-bombshells becoming OP
(11-23-2012 09:41 AM)game_taker Wrote:  My problem with veggienauts is finding a good opportunity to spawn bramble. So far I have only used him 3 times. Once was against a new player...so lets not count it. The second I got him 2 early and lost badly. Third is still playing out.

I feel the new +1 wit has cause every1 to be a lot more offensive and as such its hard to find a good moment to spawn him.

This is my initial impression as well. When you spawn a BS, scramble, or mobi, you could easily use the unit the very next turn (even the same turn) for some purpose. I doubt that is the case with the bramble. I think you need a bunch of wits to make it effective (so you can spawn a whole lot of branches), but then this would take you a few more turns than it would any of the other specials.
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Messages In This Thread
Update-bombshells becoming OP - daHsu - 11-20-2012, 11:41 AM
RE: Update-bombshells becoming OP - Emuchu - 11-20-2012, 11:49 AM
RE: Update-bombshells becoming OP - AJaW96 - 11-20-2012, 07:07 PM
RE: Update-bombshells becoming OP - Harti - 11-20-2012, 09:11 PM
RE: Update-bombshells becoming OP - daHsu - 11-21-2012, 02:28 PM
RE: Update-bombshells becoming OP - poweewee - 11-23-2012 02:05 PM
RE: Update-bombshells becoming OP - Emuchu - 11-23-2012, 03:22 PM
RE: Update-bombshells becoming OP - Saren - 11-24-2012, 06:21 PM
RE: Update-bombshells becoming OP - Saren - 11-24-2012, 06:52 PM

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